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When I Import a simple map, some of the tiles are replaced with other tiles or left blank.
Looking at the tileset in the godot editor it seems all the tiles are created properly, but the actual tileset ends up with random tiles on the map or a empty tile.
The text was updated successfully, but these errors were encountered:
So the problem was that my tileset had an extra column that was not a full tile size. This was throwing off the importer. This was an issue on my behalf not the plugin, all is good!
When I Import a simple map, some of the tiles are replaced with other tiles or left blank.
Looking at the tileset in the godot editor it seems all the tiles are created properly, but the actual tileset ends up with random tiles on the map or a empty tile.
The text was updated successfully, but these errors were encountered: