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Importing map causes some tiles to be blank or other tiles #20

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Limb opened this issue Feb 26, 2017 · 3 comments
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Importing map causes some tiles to be blank or other tiles #20

Limb opened this issue Feb 26, 2017 · 3 comments
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@Limb
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Limb commented Feb 26, 2017

When I Import a simple map, some of the tiles are replaced with other tiles or left blank.

Looking at the tileset in the godot editor it seems all the tiles are created properly, but the actual tileset ends up with random tiles on the map or a empty tile.

tiled view

in-godot

@Limb
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Limb commented Feb 26, 2017

Looking closer it appears the tileset numbers don't match up after the first row. Thus the gids are not aligning to the tiles they should anymore.

@vnen vnen added the bug label Feb 26, 2017
@vnen
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vnen commented Feb 26, 2017

Can you send a sample Tiled file that have this behavior?

@Limb
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Limb commented Feb 26, 2017

So the problem was that my tileset had an extra column that was not a full tile size. This was throwing off the importer. This was an issue on my behalf not the plugin, all is good!

@Limb Limb closed this as completed Feb 26, 2017
@vnen vnen added invalid and removed bug labels Feb 26, 2017
@Limb Limb reopened this Feb 26, 2017
@Limb Limb closed this as completed Mar 5, 2017
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