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Terrain #3

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4 tasks
voces opened this issue Sep 13, 2017 · 0 comments
Open
4 tasks

Terrain #3

voces opened this issue Sep 13, 2017 · 0 comments

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@voces
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voces commented Sep 13, 2017

Create a terrain class that will be able to handle:

  • Mesh generation from a heightmap + tilemap.
  • Pathing flags (walkable, buildable, swimable, flyable, but abstracted).
  • Efficient range querying (for doodads and its subclasses). Should employ a quadtree or better.
  • Pathfinding: plotting a course for a circle through the terrain sticking to pathing flag requirements. Should employ a navmesh or better.
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