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If i'm not mistaken 'ftl-sdk' is MIT licensed and Obs is GPL2 (or later). It's probably best to put it in a separate package to avoid issues or confusion. Might also be worth it to do the same with the rest of the plugins for simplicity/maintenance reasons.
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Just noticed that I can't see the browser plugin inside of obs so there might be other issues with the package. @lemmi if you are using obs could you check if this is accurate?
I just added all the then git submodules that existed, the browser doesn't build because we don't have CEF. (might be a nice to have 🤔)
outside that, ftl-sdk is compiled statically into obs-outputs.so plugin, which makes the licenses problem also exist upstream? we can bundle it on it's own, but it's a requirement of running obs so idk what the best action is to take here
so .. finally got the time to look at this. I don't like it one bit and I'm very close to just removing ftl from obs unless someone else is willing to make a package for it.
The obs-vst plugin doesn't have a release. So it's either out aswell or left as submodule. Plus there is plenty filters to be had via jack/ladspa... obs-browser needs CEF and I will not be maintaining that.
Unless I'm missing something, I'm going to the remove the extra bits soon.
If i'm not mistaken 'ftl-sdk' is MIT licensed and Obs is GPL2 (or later). It's probably best to put it in a separate package to avoid issues or confusion. Might also be worth it to do the same with the rest of the plugins for simplicity/maintenance reasons.
The text was updated successfully, but these errors were encountered: