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update mesa #46246
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mesa hasn't been building 32bit since 23.1.3 afaict https://github.com/void-linux/void-packages/actions/runs/6266633057/job/17018028135?pr=46172
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I haven't been able to run the Steam client (Flatpak version) at all since they switched to their new electron-based interface (Not surprising). Indeed, that interface seems to be producing myriads of problems: ValveSoftware/steam-for-linux#9630 Not sure if a flatpak problem, a Void packaging issue, or some dependency missing. I regularly get a: Not sure if related, though. The new client seems to be a bug-ridden mess. @darkralts Does the Steam client work on your end since they switched to the new electron-based one? |
i tried to update mesa to 23.1.9, the build works but something's messed up with Python3 deps and stuff, now the checks won't pass at all... |
There's been an huge update to |
Indeed it's solved now, but now it seems there is a build issue with 23.1.9, x64 builds, but not the other archs and libc. I might need help here... |
If someone wants to help, please come here: #46172 |
@TeusLollo You seem to have tried both the native and flatpak package. If the issue happens on both, it means it isn't mesa (steam native uses the native mesa package - but flatpak uses the flatpak-provided mesa, independent of void). I advise you to rather go on the github for steam-for-linux and report an issue there. |
You're right, I should also re-test with steam native. I forgot that flatpak packaged its own mesa. Thanks. |
@SpidFightFR Indeed, it does work with steam native. Thanks everyone. |
Is this a new report?
Yes
System Info
Void 6.3.13_1 x86_64 AuthenticAMD notuptodate rrrmFFFFFF
Package(s) Affected
mesa-23.1.3_1
Does a report exist for this bug with the project's home (upstream) and/or another distro?
ValveSoftware/Fossilize#230 (comment)
as you can see here, mesa has some bugs with steam because it is outdated and makes steam almost unusable due to it eating all the ram.
Expected behaviour
the game to open normally and to pre cache vulkan shaders without consuming your ram
Actual behaviour
when you open a game it wil process vulkan shaders and a "fossilize_replay" will start using all your ram until it crashes.
Steps to reproduce
The text was updated successfully, but these errors were encountered: