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vecops.cpp
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vecops.cpp
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#include "vecops.h"
void vecSum(vector<double> &v1, vector<double> &v2) {
/*
Adds v2 to v1
v1 = v1 + v2
Modifies original vector v1!
*/
size_t size = v1.size();
for(size_t i = 0; i < size; i++) {
v1[i] += v2[i];
}
}
void vecDif(vector<double> &v1, vector<double> &v2) {
/*
Substracts v2 from v1
v1 = v1 - v2
Modifies original vector v1!
*/
size_t size = v1.size();
for(size_t i = 0; i < size; i++) {
v1[i] -= v2[i];
}
}
void vecDiv(vector<double> &v1, double alpha) {
/*
Devide each element of v1 by alpha
Modifies original vector v1!
*/
size_t size = v1.size();
for(size_t i = 0; i < size; i++) {
v1[i] /= alpha;
}
}
void vecScale(vector<double> &v1, double alpha) {
/*
Multiply each element of v1 by alpha
Modifies original vector v1!
*/
size_t size = v1.size();
for(size_t i = 0; i < size; i++) {
v1[i] *= alpha;
}
}
vector<double> vecGetScale(vector<double> &v1, double alpha) {
/*
Multiply each element of v1 by alpha
Return new vector
*/
size_t size = v1.size();
vector<double> res(size);
for(size_t i = 0; i < size; i++) {
res[i] = v1[i] * alpha;
}
return res;
}
double vecGetNorm(vector<double> &v1) {
/*
Returns vector norm (length)
*/
double norm = 0.0;
size_t size = v1.size();
for(size_t i = 0; i < size; i++) {
norm += sqr(v1[i]);
}
return sqrt(norm);
}
void vecNormalize(vector<double> &v1) {
/*
Normalize vector to unit lenght
v[x] / ||v||
*/
size_t size = v1.size();
double norm = vecGetNorm(v1);
for(size_t i = 0; i < size; i++) {
v1[i] /= norm;
}
}
void vecNormalize(vector<vector<double > > &v1) {
for(size_t i = 0; i < v1.size(); i++) {
vecNormalize(v1[i]);
}
}
double vecEuclidDist(vector<double> &v1, vector<double> &v2) {
/*
Returns distance of 2 n-dim points p1 stored in v1, p2 stored in v2
distance = ||v1-v2||
*/
size_t size = v1.size();
double dist = 0.0;
for(size_t i = 0; i < size; i++) {
dist += sqr(v1[i] - v2[i]);
}
return sqrt(dist);
}
void vecRandomize(vector<double> &v1) {
for(size_t i = 0; i < v1.size(); i++) {
v1[i] = ((rand() % 2000)/1000.0) - 1.0;
}
vecNormalize(v1);
}
void vecPrint(vector<double > &v) {
for(size_t i = 0; i < v.size(); i++) {
printf("%+.3f ", v[i]);
}
printf("\n");
}
void vecPrint(vector<int> &v) {
for(size_t i = 0; i < v.size(); i++) {
printf("%d ", v[i]);
}
printf("\n");
}
void vecPrint2DArray(vector<vector<double > > &vec2D) {
printf("Printing 2D vec<vec<double>> array...\n");
for(size_t i = 0; i < vec2D.size() ; i++) {
vecPrint(vec2D[i]);
}
printf("\n");
}
void vecSave(char* filename, vector<double > &v) {
FILE* f = fopen("filename","w");
for(size_t i = 0; i < v.size(); i++) {
fprintf(f, "%+.3f ", v[i]);
}
fprintf(f,"\n");
fclose(f);
}
void vecSave(FILE* f, vector<double > &v) {
for(size_t i = 0; i < v.size(); i++) {
fprintf(f, "%+.3f ", v[i]);
}
fprintf(f,"\n");
}
void vecSave2DArray(char* filename, vector<vector<double > > &vec2D) {
FILE* f = fopen(filename, "w");
for(size_t i = 0; i < vec2D.size() ; i++) {
vecSave(f, vec2D[i]);
}
fprintf(f,"\n");
fclose(f);
}
double vecDotProduct(vector<double> &v1, vector<double> &v2) {
double res = 0.0;
for(size_t i = 0; i < v1.size(); i++ ) {
res += v1[i]*v2[i];
}
return res;
}
void a(){}