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rpc.go
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rpc.go
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// Copyright 2017-2019 Lei Ni (nilei81@gmail.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/*
Package raftio contains structs, interfaces and function definitions required
to build customized persistent Raft log storage and Raft RPC modules.
Structs, interfaces and functions defined in the raftio package are only
required when building your customized persistent Raft log storage or RPC
modules. You can safely skip this package if you plan to use the default
built-in LogDB and Raft RPC modules provided by Dragonboat.
*/
package raftio
import (
"context"
pb "github.com/lni/dragonboat/raftpb"
)
// RequestHandler is the handler function type for handling received message
// batch. Received message batches should be passed to the request handler to
// have them processed by Dragonboat.
type RequestHandler func(req pb.MessageBatch)
// ChunkSinkFactory is a factory function that returns a new IChunkSink
// instance. The returned IChunkSink will be used to accept future received
// snapshot chunks.
type ChunkSinkFactory func() IChunkSink
// IChunkSink is the interface of snapshot chunk sink. IChunkSink is used to
// accept received snapshot chunks.
type IChunkSink interface {
// Close closes the sink instance and releases all resources held by it.
Close()
// AddChunk adds a new snapshot chunk to the snapshot chunk sink. All chunks
// belong to the snapshot will be combined into the snapshot image and then
// be passed to Dragonboat once all member chunks are received.
AddChunk(chunk pb.SnapshotChunk)
// Tick moves forward the internal logic clock. It is suppose to be called
// roughly every second.
Tick()
}
// IConnection is the interface used by the Raft RPC module for sending Raft
// messages. Each IConnection works for a specified target nodehost instance,
// it is possible for a target to have multiple concurrent IConnection
// instances.
type IConnection interface {
// Close closes the IConnection instance.
Close()
// SendMessageBatch sends the specified message batch to the target. It is
// recommended to deliver the message batch to the target in order to enjoy
// best possible performance, but out of order delivery is allowed at the
// cost of reduced performance.
SendMessageBatch(batch pb.MessageBatch) error
}
// ISnapshotConnection is the interface used by the Raft RPC module for sending
// snapshot chunks. Each ISnapshotConnection works for a specified target
// nodehost instance.
type ISnapshotConnection interface {
// Close closes the ISnapshotConnection instance.
Close()
// SendSnapshotChunk sends the snapshot chunk to the target. It is
// recommended to have the snapshot chunk delivered in order for the best
// performance, but out of order delivery is allowed at the cost of reduced
// performance.
SendSnapshotChunk(chunk pb.SnapshotChunk) error
}
// IRaftRPC is the interface to be implemented by a customized Raft RPC
// module. A Raft RPC module is responsible for exchanging Raft messages
// including snapshot chunks between nodehost instances.
type IRaftRPC interface {
// Name returns the type name of the IRaftRPC instance.
Name() string
// Start launches the Raft RPC module and make it ready to start sending and
// receiving Raft messages.
Start() error
// Stop stops the Raft RPC instance.
Stop()
// GetConnection returns an IConnection instance responsible for
// sending Raft messages to the specified target nodehost.
GetConnection(ctx context.Context, target string) (IConnection, error)
// GetSnapshotConnection returns an ISnapshotConnection instance used for
// sending snapshot chunks to the specified target nodehost.
GetSnapshotConnection(ctx context.Context,
target string) (ISnapshotConnection, error)
}