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draw_event.go
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/
draw_event.go
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package bus
import "github.com/vorpalgame/core/lib"
///// Constructors //////////////////
func NewDrawLayersEvent() DrawLayersEvent {
evt := drawLayerEvent{}
evt.imageLayers = make([]lib.ImageLayerData, 0)
return &evt
}
func NewDrawEvent() DrawEvent {
return &drawEvent{}
}
/////////////////////////////////////
type DrawEventListener interface {
OnDrawEvent(drawChannel <-chan DrawEvent)
}
// /////////// DrawEvent and the drawEvent struct are no-ops or signaling at best.
type DrawEvent interface {
}
type drawEvent struct{}
/////////////////////////////////////////////////
type DrawLayersEvent interface {
DrawEvent
Reset()
GetImageLayers() []lib.ImageLayerData
AddImageLayer(imgLayer lib.ImageLayerData) DrawEvent
}
type drawLayerEvent struct {
imageLayers []lib.ImageLayerData
}
func (evt *drawLayerEvent) Reset() {
evt.imageLayers = make([]lib.ImageLayerData, 0)
}
func (evt *drawLayerEvent) AddImageLayer(img lib.ImageLayerData) DrawEvent {
evt.imageLayers = append(evt.imageLayers, img)
return evt
}
func (evt *drawLayerEvent) GetImageLayers() []lib.ImageLayerData {
return evt.imageLayers
}