/
AudioSource.go
187 lines (162 loc) · 4.17 KB
/
AudioSource.go
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package audio
import (
"github.com/vova616/GarageEngine/engine"
"github.com/vova616/go-openal/openal"
)
type AudioSource struct {
engine.BaseComponent
source openal.Source
isMono bool
distanceModel DistanceModel
Clip AudioClip
buffers []openal.Buffer
audioBuffer []int16
play bool
loop bool
position int
}
func NewAudioSource(clip AudioClip) *AudioSource {
as := &AudioSource{engine.NewComponent(), openal.NewSource(), false, InverseDistanceClamped, nil, nil, nil, true, false, 0}
if clip != nil {
c, e := clip.Clone()
if e != nil {
panic(e)
}
as.Clip = c
}
as.source.SetMinGain(0)
as.source.SetMaxGain(1)
if clip.AudioFormat() == Mono16 || clip.AudioFormat() == Mono8 {
as.Set2D()
}
return as
}
func (this *AudioSource) SetDistanceModel(model DistanceModel) {
this.distanceModel = model
}
func (this *AudioSource) Start() {
this.buffers = openal.NewBuffers(4)
this.updateBuffers()
}
func (this *AudioSource) Pause() {
this.play = false
}
func (this *AudioSource) Play() {
if !this.play {
this.position = 0
}
this.play = true
}
func (this *AudioSource) Stop() {
this.position = 0
this.play = false
this.source.Stop()
gBuffs := int(this.source.BuffersProcessed())
for i := 0; i < gBuffs; i++ {
this.source.UnqueueBuffer()
}
this.Clip.SetPosition(0)
}
func (this *AudioSource) IsPlaying() bool {
return this.play
}
func (this *AudioSource) updateBuffers() {
if !this.play {
return
}
if this.Clip != nil {
gBuffs := int(this.source.BuffersProcessed())
for i := 0; i < gBuffs; i++ {
if !this.loop && this.position >= this.Clip.Length() {
this.play = false
break
}
n := this.Clip.NextBuffer(this.audioBuffer, this.isMono)
this.position += n
b := this.source.UnqueueBuffer()
b.SetDataInt(this.Clip.AudioFormat().AlFormat(), this.audioBuffer[:n], int32(this.Clip.SampleRate()))
this.source.QueueBuffer(b)
state := this.source.State()
if !this.play {
if state == openal.Playing {
this.source.Pause()
}
} else {
if state != openal.Playing {
this.source.Play()
}
}
}
if this.audioBuffer == nil || len(this.audioBuffer) != this.Clip.BufferLength() {
this.audioBuffer = make([]int16, this.Clip.BufferLength())
}
queued := int(this.source.BuffersQueued())
if queued == 0 {
i := 0
for ; i < len(this.buffers); i++ {
if !this.loop && this.position >= this.Clip.Length() {
break
}
n := this.Clip.NextBuffer(this.audioBuffer, this.isMono)
this.position += n
this.buffers[i].SetDataInt(this.Clip.AudioFormat().AlFormat(), this.audioBuffer[:n], int32(this.Clip.SampleRate()))
}
this.source.QueueBuffers(this.buffers[:i])
if this.play {
this.source.Play()
}
}
}
}
func (this *AudioSource) Update() {
if currentDistanceModel != this.distanceModel {
openal.SetDistanceModel(openal.DistanceModel(this.distanceModel))
}
this.UpdateTransform()
this.updateBuffers()
}
func (this *AudioSource) UpdateTransform() {
if this.isMono {
pos := this.Transform().WorldPosition()
rot := this.Transform().WorldRotation()
this.source.SetPosition(pos.X, pos.Y, pos.Z)
this.source.SetDirection(rot.X, rot.Y, rot.Z)
//this.source.SetDirection(0, 0, -1)
}
}
func (this *AudioSource) SetPitch(pitch float32) {
this.source.SetPitch(pitch)
}
func (this *AudioSource) SetGain(gain float32) {
this.source.SetGain(gain)
}
func (this *AudioSource) SetMaxDistance(distance float32) {
this.source.SetMaxDistance(distance)
}
func (this *AudioSource) SetReferenceDistance(distance float32) {
this.source.SetReferenceDistance(distance)
}
func (this *AudioSource) SetRolloffFactor(factor float32) {
this.source.SetRolloffFactor(factor)
}
func (this *AudioSource) SetLooping(loop bool) {
this.loop = loop
}
func (this *AudioSource) Set2D() {
this.isMono = false
this.source.SetSourceRelative(true)
this.source.SetPosition(0, 0, 0)
this.source.SetDirection(0, 0, 0)
this.source.SetVelocity(0, 0, 0)
}
func (this *AudioSource) SetMono(v bool) {
this.isMono = v
this.source.SetSourceRelative(v)
if v {
this.source.SetPosition(0, 0, 0)
this.source.SetDirection(0, 0, 0)
this.source.SetVelocity(0, 0, 0)
} else {
this.UpdateTransform()
}
}