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Go under a 2-voxel ceiling:
then jump, and you can briefly see through it:
The eye position should collide with the walls - likely related to the merging of the avatar/camera positioning in voxel-engine#ndarray
The text was updated successfully, but these errors were encountered:
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Go under a 2-voxel ceiling:
then jump, and you can briefly see through it:
The eye position should collide with the walls - likely related to the merging of the avatar/camera positioning in voxel-engine#ndarray
The text was updated successfully, but these errors were encountered: