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game.request.api.spec.js
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game.request.api.spec.js
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/*
* VPDB - Visual Pinball Database
* Copyright (C) 2016 freezy <freezy@xbmc.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
"use strict"; /* global describe, before, after, it */
const _ = require('lodash');
const request = require('superagent');
const expect = require('expect.js');
const superagentTest = require('../../test/legacy/superagent-test');
const hlp = require('../../test/legacy/helper');
superagentTest(request);
describe('The VPDB `Game Request` API', function() {
describe('when creating a new game request', function() {
before(function(done) {
hlp.setupUsers(request, {
member: { roles: ['member'] },
moderator: { roles: ['moderator'] }
}, done);
});
after(function(done) {
hlp.cleanup(request, done);
});
it('should fail for empty data', function(done) {
const user = 'member';
request
.post('/api/v1/game_requests')
.as(user)
.send({})
.end(function(err, res) {
expect(res.body.errors).to.have.length(1);
hlp.expectValidationError(err, res, 'ipdb_number', 'must be provided');
done();
});
});
it('should fail for invalid data', function(done) {
const user = 'member';
request
.post('/api/v1/game_requests')
.as(user)
.send({ ipdb_number: 'lolwut' })
.end(function(err, res) {
expect(res.body.errors).to.have.length(1);
hlp.expectValidationError(err, res, 'ipdb_number', 'must be a whole number');
done();
});
});
it('should fail for an invalid IPDB number', function(done) {
const user = 'member';
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.saveResponse({ path: 'game_requests/create'})
.as(user)
.send({ ipdb_number: 9981123 })
.end(function(err, res) {
expect(res.body.errors).to.have.length(1);
hlp.expectValidationError(err, res, 'ipdb_number', 'does not exist');
done();
});
});
it('should fail for an already existing IPDB number', function(done) {
const user = 'member';
hlp.game.createGame('moderator', request, function(game) {
request
.post('/api/v1/game_requests')
.as(user)
.send({ ipdb_number: game.ipdb.number })
.end(function(err, res) {
expect(res.body.errors).to.have.length(1);
hlp.expectValidationError(err, res, 'ipdb_number', 'already in the database');
done();
});
});
});
it('should fail if an open request already exists', function(done) {
const user = 'member';
hlp.game.createGame('moderator', request, function(game) {
request
.post('/api/v1/game_requests')
.as(user)
.send({ ipdb_number: game.ipdb.number })
.end(function(err, res) {
expect(res.body.errors).to.have.length(1);
hlp.expectValidationError(err, res, 'ipdb_number', 'already in the database');
done();
});
});
});
it('should succeed when providing minimal data', function(done) {
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 4441 })
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
expect(res.body.ipdb_number).to.be(4441);
expect(res.body.ipdb_title).to.be('Monster Bash');
expect(res.body.is_closed).to.be(false);
done();
});
});
it('should succeed when providing full data', function(done) {
const user = 'member';
const title = 'monster bash';
const notes = 'no monster bash? are you guys kidding???';
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as(user)
.save({ path: 'game_requests/create'})
.send({
ipdb_number: 2768,
title: title,
notes: notes
})
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
expect(res.body.title).to.be(title);
expect(res.body.notes).to.be(notes);
expect(res.body.ipdb_number).to.be(2768);
expect(res.body.ipdb_title).to.be('White Water');
expect(res.body.is_closed).to.be(false);
done();
});
});
it('should fail for an already existing game request', function(done) {
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 1001 })
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 1001 })
.end(function(err, res) {
hlp.expectValidationError(err, res, 'ipdb_number', 'already been requested');
done();
});
});
});
});
describe('when updating an existing game request', function() {
before(function(done) {
hlp.setupUsers(request, {
member: { roles: ['member'] },
moderator: { roles: ['moderator'] }
}, done);
});
after(function(done) {
hlp.cleanup(request, done);
});
it('should fail for invalid fields', function(done) {
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 2006 })
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
request
.patch('/api/v1/game_requests/' + res.body.id)
.as('moderator')
.send({ title: 'new title' })
.end(hlp.status(400, 'invalid field', done));
});
});
it('should fail if closed without message', function(done) {
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 2007 })
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
request
.patch('/api/v1/game_requests/' + res.body.id)
.as('moderator')
.send({ is_closed: true })
.end(function(err, res) {
hlp.expectValidationError(err, res, 'message', 'must be set');
done();
});
});
});
it('should succeed when closing a game request', function(done) {
// create
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 2008 })
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
let gameRequestId = res.body.id;
// verify that request is open
request
.get('/api/v1/game_requests?status=open')
.as('moderator')
.end(function(err, res) {
hlp.expectStatus(err, res, 200);
let gameRequest = _.find(res.body, r => r.id === gameRequestId);
expect(gameRequest.is_closed).to.be(false);
const message = 'Game is already added with IPDB number xxx. We do not keep multiple editions of the same game.';
// close request
request
.patch('/api/v1/game_requests/' + gameRequestId)
.as('moderator')
.save('game_requests/update')
.send({ is_closed: true, message: message })
.end(function(err, res) {
hlp.expectStatus(err, res, 200);
// verify that request is open
request
.get('/api/v1/game_requests?status=denied')
.as('moderator')
.end(function(err, res) {
hlp.expectStatus(err, res, 200);
let gameRequest = _.find(res.body, r => r.id === gameRequestId);
expect(gameRequest.is_closed).to.be(true);
expect(gameRequest.message).to.be(message);
done();
});
});
});
});
});
});
describe('when adding a game for a game request', function() {
before(function(done) {
hlp.setupUsers(request, {
member: { roles: ['member'] },
moderator: { roles: ['moderator'] }
}, done);
});
after(function(done) {
hlp.cleanup(request, done);
});
it('should close the game request when a game with the same IPDB number is created', function(done) {
const user = 'moderator';
// create request
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 1267 })
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
let gameRequestId = res.body.id;
// create game with same ipdb number
hlp.file.createBackglass(user, request, function(backglass) {
request
.post('/api/v1/games')
.as(user)
.send(hlp.game.getGame({ _backglass: backglass.id }, 1267))
.end(function(err, res) {
let game = res.body;
hlp.expectStatus(err, res, 201);
hlp.doomGame(user, res.body.id);
// verify previous request is closed
request
.get('/api/v1/game_requests?status=closed')
.as('moderator')
.end(function(err, res) {
hlp.expectStatus(err, res, 200);
let gameRequest = _.find(res.body, r => r.id === gameRequestId);
expect(gameRequest.is_closed).to.be(true);
expect(gameRequest.game.id).to.be(game.id);
done();
});
});
});
});
});
it('should close the game request when a game containing the game request reference is created', function(done) {
const user = 'moderator';
// create request
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 20 })
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
let gameRequestId = res.body.id;
// create game with _game_request set
hlp.file.createBackglass(user, request, function(backglass) {
request
.post('/api/v1/games')
.as(user)
.send(hlp.game.getGame({ _backglass: backglass.id, _game_request: gameRequestId }))
.end(function(err, res) {
let game = res.body;
hlp.expectStatus(err, res, 201);
hlp.doomGame(user, res.body.id);
// verify previous request is closed
request
.get('/api/v1/game_requests?status=closed')
.as('moderator')
.end(function(err, res) {
hlp.expectStatus(err, res, 200);
let gameRequest = _.find(res.body, r => r.id === gameRequestId);
expect(gameRequest.is_closed).to.be(true);
expect(gameRequest.game.id).to.be(game.id);
done();
});
});
});
});
});
it('should not close the game request when a game containing neither game request reference nor same ipdb number is created', function(done) {
const user = 'moderator';
// create request
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as('member')
.send({ ipdb_number: 51 })
.end(function(err, res) {
hlp.doomGameRequest('member', res.body.id);
hlp.expectStatus(err, res, 201);
let gameRequestId = res.body.id;
// create game with no references to game request
hlp.file.createBackglass(user, request, function(backglass) {
request
.post('/api/v1/games')
.as(user)
.send(hlp.game.getGame({ _backglass: backglass.id }, 510))
.end(function(err, res) {
hlp.expectStatus(err, res, 201);
hlp.doomGame(user, res.body.id);
// verify previous request is closed
request
.get('/api/v1/game_requests?status=all')
.as('moderator')
.end(function(err, res) {
hlp.expectStatus(err, res, 200);
let gameRequest = _.find(res.body, r => r.id === gameRequestId);
expect(gameRequest.is_closed).to.be(false);
done();
});
});
});
});
});
});
describe('when deleting a game request', function() {
let game;
before(function(done) {
hlp.setupUsers(request, {
member: { roles: [ 'member' ] },
member2: { roles: [ 'member' ] },
moderator: { roles: [ 'moderator' ] },
contributor: { roles: [ 'contributor' ] }
}, done);
});
after(function(done) {
hlp.cleanup(request, done);
});
it('should fail if the game request does not exist', function(done) {
request.del('/api/v1/game_requests/1234').as('moderator').end(hlp.status(404, 'no such game request', done));
});
it('should fail if the game request is owned by another member', function(done) {
const user = 'member';
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as(user)
.send({ ipdb_number: 1234 })
.end(function(err, res) {
hlp.expectStatus(err, res, 201);
hlp.doomGameRequest(user, res.body.id);
request.del('/api/v1/game_requests/' + res.body.id).as('member2').saveResponse('game_requests/del').end(hlp.status(403, 'must be owner', done));
});
});
it('should fail if the game request is owned by another contributor', function(done) {
const user = 'member';
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as(user)
.send({ ipdb_number: 1235 })
.end(function(err, res) {
hlp.expectStatus(err, res, 201);
hlp.doomGameRequest(user, res.body.id);
request.del('/api/v1/game_requests/' + res.body.id).as('contributor').end(hlp.status(403, 'must be owner', done));
});
});
it('should succeed if the game request is owned', function(done) {
const user = 'member';
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as(user)
.send({ ipdb_number: 1236 })
.end(function(err, res) {
hlp.expectStatus(err, res, 201);
request.del('/api/v1/game_requests/' + res.body.id).as(user).save('game_requests/del').end(hlp.status(204, done));
});
});
it('should succeed as moderator', function(done) {
const user = 'member';
request
.post('/api/v1/game_requests?ipdb_dryrun=1')
.as(user)
.send({ ipdb_number: 1237 })
.end(function(err, res) {
hlp.expectStatus(err, res, 201);
request.del('/api/v1/game_requests/' + res.body.id).as('moderator').end(hlp.status(204, done));
});
});
});
});