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cards.js
71 lines (62 loc) · 1.8 KB
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cards.js
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function goTo(position, player, diced) {
player.position = position;
player.moveFigure();
say(translate('you went to {$name}.', {name: fields[position].name}), player);
if (fields[position].visit) {
fields[position].visit(player, diced || 0);
}
}
function moveForward(number, player) {
var position = player.position;
if (player.position + number > fields.length) {
say(translate('you passed Start.'), player);
start.visit(player);
}
goTo((player.position + number + fields.length) % fields.length, player, number); // + fields.length - number might be negative.
if (position == 10 || position == 30) {
for (var i = 0, field; field = fields[i]; i++) {
if (field instanceof Place && field.owner == player) {
field.updateEarns();
}
}
}
}
function goToJail(player) {
goTo(10, player);
player.jailed = true;
}
function earn(amount, player) {
player.pay(-amount);
}
function payForUpgrades(amount, lastAmount, player) {
var pay = 0;
for (var i = 0, field; field = fields[i]; i++) {
if (field.owner == player) {
if (field.upgrades == 5) {
pay += lastAmount;
} else if (field.upgrades) {
pay += amount * field.upgrades;
}
}
}
player.pay(pay);
}
function moveToNearestRail(player) {
var behindRail = (player.position + 5) % 10; // E.g. (17 + 5) % 10 = 2 behind rail.
moveForward(10 - behindRail, player); // E.g. from 17, move to 17 + 10 - 2 = 25.
}
function earnFromEveryone(amount, player) {
for (var i = 0; i < players.length; i++) {
if (players[i] && players[i] != player) {
players[i].pay(amount, player);
}
}
}
function Cards(name, cards) {
this.name = name;
this.cards = cards;
}
Cards.prototype.visit = function (player, diced) {
var card = this.cards[Math.floor(Math.random() * this.cards.length)]; // TODO: Shuffle cards instead.
card(player, diced);
};