/
ExpressionExtensions.cs
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/
ExpressionExtensions.cs
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using System;
using System.Collections.Generic;
using UniGLTF.Extensions.VRMC_vrm;
using UnityEngine;
namespace UniVRM10
{
public static class ExpressionExtensions
{
public static UniVRM10.MorphTargetBinding Build10(this MorphTargetBind bind, GameObject root, Vrm10Importer.ModelMap loader, VrmLib.Model model)
{
var libNode = model.Nodes[bind.Node.Value];
var node = loader.Nodes[libNode].transform;
var mesh = loader.Meshes[libNode.MeshGroup];
var relativePath = node.RelativePathFrom(root.transform);
return new UniVRM10.MorphTargetBinding(relativePath, bind.Index.Value, bind.Weight.Value);
}
public static UniVRM10.MaterialColorBinding? Build10(this MaterialColorBind bind, IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo> materials)
{
var value = new Vector4(bind.TargetValue[0], bind.TargetValue[1], bind.TargetValue[2], bind.TargetValue[3]);
var material = materials[bind.Material.Value].Asset;
var binding = default(UniVRM10.MaterialColorBinding?);
if (material != null)
{
try
{
binding = new UniVRM10.MaterialColorBinding
{
MaterialName = material.name, // 名前で持つべき?
BindType = bind.Type,
TargetValue = value,
// BaseValue = material.GetColor(kv.Key),
};
}
catch (Exception)
{
// do nothing
}
}
return binding;
}
public static UniVRM10.MaterialUVBinding? Build10(this TextureTransformBind bind, IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo> materials)
{
var material = materials[bind.Material.Value].Asset;
var binding = default(UniVRM10.MaterialUVBinding?);
if (material != null)
{
var (scale, offset) = UniGLTF.TextureTransform.VerticalFlipScaleOffset(new Vector2(bind.Scale[0], bind.Scale[1]), new Vector2(bind.Offset[0], bind.Offset[1]));
try
{
binding = new UniVRM10.MaterialUVBinding
{
MaterialName = material.name, // 名前で持つべき
Scaling = scale,
Offset = offset,
};
}
catch (Exception)
{
// do nothing
}
}
return binding;
}
}
}