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Environments (please complete the following information):
UniVRM version: 0.118.0
Unity version: Unity-2022.3.6
OS: Windows 10
Describe the bug
Exporting the avatar with a newer version of UniVRM causes the Mesh Bounds to increase in size and the blendshapes to be out of whack. I suspect this is due to the scaling on the avatar being weird.
For some reason on older versions of UniVRM it exports just fine. Version 0.107 exports correctly. Not sure exactly which version causes the issue though.
Adjusting the blendshapes after exporting then re-importing the VRM:
Scaling and bounds pre-export
Scaling and bounds after export and re-import with UniVRM 0.118
The text was updated successfully, but these errors were encountered:
Environments (please complete the following information):
0.118.0
Unity-2022.3.6
Windows 10
Describe the bug
Exporting the avatar with a newer version of UniVRM causes the Mesh Bounds to increase in size and the blendshapes to be out of whack. I suspect this is due to the scaling on the avatar being weird.
For some reason on older versions of UniVRM it exports just fine. Version 0.107 exports correctly. Not sure exactly which version causes the issue though.
Adjusting the blendshapes after exporting then re-importing the VRM:
Scaling and bounds pre-export
Scaling and bounds after export and re-import with UniVRM 0.118
The text was updated successfully, but these errors were encountered: