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Build failed for iOS in v0.70.0 & 0.71.0 #857

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t5ujiri opened this issue Apr 8, 2021 · 2 comments
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Build failed for iOS in v0.70.0 & 0.71.0 #857

t5ujiri opened this issue Apr 8, 2021 · 2 comments
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@t5ujiri
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t5ujiri commented Apr 8, 2021

バグについて

iOSむけにビルドした際に、以下のエラーが出てビルドが失敗します。

DXT1 compressed textures are not supported when publishing to iPhone
Packages/com.vrmc.unigltf/Tests/UniGLTF/Resources/4x4compressed.DDS

再現方法

v0.71.0をインポートしたプロジェクトをiOSをTargetとしてビルドする

期待する動作

ビルドが成功する

環境情報

  • OS: macOS
  • Unity version: 2020.3.2f1
  • UniVRM version: 0.71.0/0.70.0

追加の状況・背景

UniGltfのTestフォルダを削除して試行したところビルドできたので、Testディレクトリ内のResourcesフォルダにある画像がビルドに入ってしまっていることが原因だと思います。

@ousttrue ousttrue added the bug Something isn't working label Apr 9, 2021
@ousttrue ousttrue added this to the v0.72 milestone Apr 9, 2021
@ousttrue
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ousttrue commented Apr 9, 2021

Resources フォルダ使うのやめます

@ousttrue
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v0.72.0 で修正されます。

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