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Temporarily I just changed the ShaderStore from UniGLTF to public. And it's ok.
So, maybe a pr to UniGLTF to expose ShaderStore or achieve by another way.
I try to add Assembly Definition Files support to UniVRM.
https://github.com/dwango/UniVRM/blob/c110041088f788e90da96e8331ad4d86d7a5bc8b/Scripts/Format/VRMImporter.cs
It uses ShaderStore which is not public in UniGLTF.
It would be ok to use without asmdef.
But if I split the assemblies, the ShaderStore is not visible for VRM.
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