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Does anyone have a workflow for getting a normal, textured 3D environment out of this? #181

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CrimsonCuttle opened this issue Oct 27, 2022 · 2 comments

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@CrimsonCuttle
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I'd love to view my results in other spaces like VR or to be used in 3D scenes in Blender, but the mesh comes out stretched to near unrecognizability, and I can't find a way to make the textures "fit" properly.
Has anyone ported the results from this project anywhere else like Blender etc? If so, what was your process?

@jaggzh
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jaggzh commented Nov 6, 2022

Not much to contribute to this either, but I was trying. I loaded the model into blender but haven't been able to figure out the texture mapping. Once I do, I think the camera angle might be key, and provided in the output of the python already.

@anwoflow
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ply model has colour information in the vertex colours.
the model would need to have it's mapping first and then you can transfer this onto a texture. If I'm not mistaken Meshlab has some tools for operations like this.
Still do remember that usually those meshes are a complete mess

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3 participants