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Make sure they are properly named:
e.g. gmcl_enginepred_win32.dll
Autorun just runs in an environment that inherits from _G, so there's nothing changed with require. Unless you mean sautorun.require, which is not meant to be used for binary modules
Make sure they are properly named: e.g. gmcl_enginepred_win32.dll
Autorun just runs in an environment that inherits from _G, so there's nothing changed with require. Unless you mean sautorun.require, which is not meant to be used for binary modules
IIRC this also happens if the module you are trying to load has missing dependencies / that gmod can't access. Like in the case of my https://github.com/Vurv78/gfluid, you need to include Nvidia Flex's .dll's in your Garrysmod/Bin folder.
I want to load external modules which are located in my lua/bin folder but I don't understand how to do it with autorun.
yet in my lua file I indicate :
require("enginepred")
but the external console spits me "RunString:1: Module not found!
What to do ? I missed a step ? mhummmm
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