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__init__.py
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__init__.py
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import os, sys
import bpy, bmesh
from util.blender import loadMaterialsFromFile, addShrinkwrapModifier
_isBlender291 = bpy.app.version[1] >= 91
_curveBevelObjectName = "gpx_bevel"
_bevelCurves = {
"line": ( ( (-1., 0., 0.), (1., 0., 0.) ), False ), # False means: the curve isn't closed
"square": (
( (-1., 0., 0.), (1., 0., 0.), (1., 2., 0.), (-1., 2., 0.) ),
True # True means: the curve is closed
)
}
class GpxRenderer:
# Default value for <offset> parameter of the SHRINKWRAP modifier;
swOffset = 0.5
# relative path to default materials
materialPath = "assets/base.blend"
# name of the default material from <Overlay.materialPath>
defaultMaterial = "gpx"
def __init__(self, app):
self.app = app
self.curve = None
self.spline = None
def render(self, gpx):
app = self.app
name = os.path.basename(app.gpxFilepath)
if app.gpxImportType == "curve":
obj = self.makeCurve(gpx, name)
else:
obj = self.makeMesh(gpx, name)
context = bpy.context
context.scene.collection.objects.link(obj)
context.view_layer.objects.active = obj
obj.select_set(True)
def makeMesh(self, gpx, name):
app = self.app
terrain = app.terrain
projection = app.projection
gpxProjectOnTerrain = app.gpxProjectOnTerrain
if gpxProjectOnTerrain and not terrain:
gpxProjectOnTerrain = False
terrainOffset = terrain.terrain.get("terrain_offset") if terrain and not gpxProjectOnTerrain else None
bm = bmesh.new()
# create vertices and edges for the track segments
for segment in gpx.segments:
prevVertex = None
for point in segment:
v = projection.fromGeographic(point[0], point[1])
v = bm.verts.new((
v[0],
v[1],
point[2]-terrainOffset if terrainOffset else\
( (terrain.maxZ + terrain.layerOffset) if gpxProjectOnTerrain else point[2] )
))
if prevVertex:
bm.edges.new([prevVertex, v])
prevVertex = v
# finalize
mesh = bpy.data.meshes.new(name)
bm.to_mesh(mesh)
# cleanup
bm.free()
return bpy.data.objects.new(name, mesh)
def makeCurve(self, gpx, name):
app = self.app
terrain = app.terrain
projection = app.projection
gpxProjectOnTerrain = app.gpxProjectOnTerrain
if gpxProjectOnTerrain and not terrain:
gpxProjectOnTerrain = False
terrainOffset = terrain.terrain.get("height_offset") if terrain and not gpxProjectOnTerrain else None
curve = bpy.data.curves.new(name, 'CURVE')
curve.dimensions = '3D'
curve.twist_mode = 'Z_UP'
self.curve = curve
for segment in gpx.segments:
self.createSpline()
for i, point in enumerate(segment):
if i:
self.spline.points.add(1)
v = projection.fromGeographic(point[0], point[1])
self.setSplinePoint((
v[0],
v[1],
point[2]-terrainOffset if terrainOffset else\
( (terrain.maxZ + terrain.layerOffset) if gpxProjectOnTerrain else point[2] )
))
# set bevel object
self.setCurveBevelObject("line")
obj = bpy.data.objects.new(name, curve)
self.applyMaterial(obj)
if terrain and gpxProjectOnTerrain:
addShrinkwrapModifier(obj, terrain.terrain, GpxRenderer.swOffset)
# cleanup
self.curve = None
self.spline = None
return obj
def createSpline(self, curve=None):
if not curve:
curve = self.curve
self.spline = curve.splines.new('POLY')
self.pointIndex = 0
def setSplinePoint(self, point):
self.spline.points[self.pointIndex].co = (point[0], point[1], point[2], 1.)
self.pointIndex += 1
def setCurveBevelObject(self, bevelCurveId):
bevelObj = bpy.data.objects.get(_curveBevelObjectName)
if not (bevelObj and bevelObj.type == 'CURVE'):
# create a Blender object of the type 'CURVE' to surve as a bevel object
bevelCurve = bpy.data.curves.new(_curveBevelObjectName, 'CURVE')
bevelCurveData, isBevelCurveClosed = _bevelCurves[bevelCurveId]
self.createSpline(bevelCurve)
self.spline.points.add( len(bevelCurveData)-1 )
for point in bevelCurveData:
self.setSplinePoint(point)
if isBevelCurveClosed:
self.spline.use_cyclic_u = True
bevelObj = bpy.data.objects.new(_curveBevelObjectName, bevelCurve)
bevelObj.hide_viewport = True
bevelObj.hide_select = True
bevelObj.hide_render = True
bpy.context.scene.collection.objects.link(bevelObj)
self.curve.bevel_object = bevelObj
if _isBlender291:
self.curve.bevel_mode = 'OBJECT'
def applyMaterial(self, obj):
material = bpy.data.materials.get(GpxRenderer.defaultMaterial)
if not material:
material = loadMaterialsFromFile(
os.path.join(
os.path.dirname(os.path.realpath(__file__)),
os.pardir,
GpxRenderer.materialPath
),
False, # i.e. append rather than link
GpxRenderer.defaultMaterial
)[0]
obj.data.materials.append(material)