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The addon relies on the built-in glTF importer to import 3D Tiles. The coordinates in a 3D Tile are in meters relative to the center of the Earth. That means millions of meters on each axis. The glTF addon imports them as-is. The Blosm addon applies geometrical transformations to bring the 3D Tiles to the center of Blender's system of reference.
I think those huge original coordinates is the reason for the gaps. They can't be fixed without changing the code of the glTF addon.
Hi there,
Downloading Google 3D Tiles using BLOSM, I'm seeing gaps in between the tiles (+/- 1m wide at the most). I'm using Blender 3.6 and addon v2.7.2.
Is this expected behavior?
Cheers,
W
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