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However, it does cause an issue. Now that preserve-3d is relevant to both 3d transformations and the VR effect, it means that any WebGL content cannot be rendered in front of a transformed element.
With a wholly WebGL VR effect, an alpha 3d context could be given a unit preserve-3d as well, allowing it to appear in front of transformed dom elements. (Although granted, the manipulations for two matching VR Effect divs would be pretty difficult).
The text was updated successfully, but these errors were encountered:
I believe this is to spec, from this example: http://www.w3schools.com/cssref/trycss3_transform-style_inuse.htm
However, it does cause an issue. Now that preserve-3d is relevant to both 3d transformations and the VR effect, it means that any WebGL content cannot be rendered in front of a transformed element.
With a wholly WebGL VR effect, an alpha 3d context could be given a unit preserve-3d as well, allowing it to appear in front of transformed dom elements. (Although granted, the manipulations for two matching VR Effect divs would be pretty difficult).
The text was updated successfully, but these errors were encountered: