/
EffectUtils.cs
755 lines (684 loc) · 31.2 KB
/
EffectUtils.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using VL.Core;
using Stride.Core.Mathematics;
using Stride.Rendering;
using Stride.Graphics;
using Stride.Core.IO;
using System.IO;
using Stride.Shaders.Compiler;
using Stride.Core.Shaders.Ast;
using Stride.Shaders.Parser;
using Stride.Core.Diagnostics;
using Stride.Shaders;
using ShaderMacro = Stride.Core.Shaders.Parser.ShaderMacro;
using System.Reflection;
using System.Diagnostics;
using Stride.Core;
using Stride.Shaders.Parser.Mixins;
namespace VL.Stride.Rendering
{
public static class EffectUtils
{
public static string GetPathOfSdslShader(string effectName, IVirtualFileProvider fileProvider, IVirtualFileProvider dbFileProvider = null)
{
var path = EffectCompilerBase.GetStoragePathFromShaderType(effectName);
if (fileProvider.TryGetFileLocation(path, out var filePath, out _, out _))
{
if (File.Exists(filePath))
return filePath;
}
var pathUrl = path + "/path";
if (fileProvider.FileExists(pathUrl))
{
using (var pathStream = fileProvider.OpenStream(pathUrl, VirtualFileMode.Open, VirtualFileAccess.Read))
using (var reader = new StreamReader(pathStream))
{
var dbPath = reader.ReadToEnd();
if (File.Exists(dbPath))
return dbPath;
}
}
if (dbFileProvider != null)
return GetPathOfSdslShader(effectName, dbFileProvider);
//find locally
if (LocalShaderFilePaths.TryGetValue(effectName, out var fp))
return fp;
return null;
}
// Called by shader wizard
public static bool TryGetShaderFilePath(string shaderName, out string filePath)
{
var strideServices = VL.Stride.Core.Initialization.GetGlobalStrideServices();
var effectSystem = strideServices.GetService<EffectSystem>();
filePath = GetPathOfSdslShader(shaderName, effectSystem.FileProvider);
return filePath != null;
}
//get shader source from data base, is there a more direct way?
public static string GetShaderSourceCode(string effectName, IVirtualFileProvider fileProvider, ShaderSourceManager shaderSourceManager)
{
if (!AppHost.Global.IsExported) //only try to load shader source from file when in VL editor
{
var path = GetPathOfSdslShader(effectName, fileProvider);
if (!string.IsNullOrWhiteSpace(path))
{
try
{
return File.ReadAllText(path);
}
catch (Exception)
{
//fall through
}
}
}
return shaderSourceManager?.LoadShaderSource(effectName).Source;
}
public static ShaderSourceManager GetShaderSourceManager(this IVirtualFileProvider fileProvider)
{
var effectCompiler = new EffectCompiler(fileProvider)
{
SourceDirectories = { EffectCompilerBase.DefaultSourceShaderFolder },
};
return effectCompiler.GetMixinParser().SourceManager;
}
static readonly Dictionary<string, string> LocalShaderFilePaths = GetShaders();
private static Dictionary<string, string> GetShaders()
{
var packsFolder = Path.Combine(PlatformFolders.ApplicationBinaryDirectory, "packs");
if (Directory.Exists(packsFolder))
{
return Directory.EnumerateDirectories(packsFolder, @"*Assets", SearchOption.AllDirectories)
.Where(p => p.Contains(@"\stride\Assets"))
.SelectMany(d => Directory.EnumerateFiles(d, "*.sdsl", SearchOption.AllDirectories))
.ToDictionary(fp => Path.GetFileNameWithoutExtension(fp));
}
else
{
return new Dictionary<string, string>();
}
}
static readonly Regex FCamelCasePattern = new Regex("[a-z][A-Z0-9]", RegexOptions.Compiled);
internal static void SelectPin<TPin>(this IVLPin[] pins, IVLPinDescription description, ref TPin pin) where TPin : Pin
{
pin = pins.OfType<TPin>().FirstOrDefault(p => p.Name == description.Name);
}
public static string GetPinName(this ParameterKey key, HashSet<string> usedNames)
{
var variableName = key.GetVariableName();
var shaderName = key.GetShaderName();
var camelCasedName = FCamelCasePattern.Replace(variableName, match => $"{match.Value[0]} {match.Value[1]}");
var result = char.ToUpper(camelCasedName[0]) + camelCasedName.Substring(1);
if (usedNames.Add(result))
return result;
return $"{shaderName} {result}";
}
public static string GetShaderName(this ParameterKey key)
{
var name = key.Name;
var dotIndex = name.IndexOf('.');
if (dotIndex > 0)
return name.Substring(0, dotIndex);
return string.Empty;
}
public static string GetVariableName(this ParameterKey key)
{
var name = key.Name;
var dotIndex = name.IndexOf('.');
if (dotIndex >= 0)
return name.Substring(dotIndex + 1);
return name;
}
public static bool TryParseEffect(this IVirtualFileProvider fileProvider, string effectName, ShaderSourceManager shaderSourceManager, out ParsedShader result)
{
result = null;
var resultRef = new ParsedShaderRef();
var success = TryParseEffect(effectName, fileProvider, shaderSourceManager, resultRef);
Debug.Assert(resultRef.ParentShaders.Count == 0);
if (success)
result = resultRef.ParsedShader;
return success;
}
static object parserCacheLock = new object();
internal static Dictionary<string, ParsedShader> parserCache = new Dictionary<string, ParsedShader>();
public static void ResetParserCache(string shaderName = null)
{
lock (parserCacheLock)
{
if (!string.IsNullOrWhiteSpace(shaderName))
{
parserCache.Remove(shaderName);
}
else
{
parserCache.Clear();
}
}
}
public static bool TryParseEffect(string shaderName, IVirtualFileProvider fileProvider, ShaderSourceManager shaderSourceManager, ParsedShaderRef resultRef)
{
lock (parserCacheLock)
{
if (parserCache.TryGetValue(shaderName, out var localResult))
{
if (resultRef.ParsedShader == null)
{
resultRef.ParsedShader = localResult;
}
else
{
foreach (var parentShader in resultRef.ParentShaders)
{
parentShader.AddBaseShader(localResult);
// also add all base shaders of this base shader
foreach (var baseShader in localResult.BaseShaders)
{
parentShader.AddBaseShader(baseShader);
}
}
}
return true;
}
try
{
// SDSL
var macros = new[]
{
new ShaderMacro("class", "shader")
};
// get source code
var code = GetShaderSourceCode(shaderName, fileProvider, shaderSourceManager);
var inputFileName = shaderName + ".sdsl";
var parsingResult = StrideShaderParser.TryPreProcessAndParse(code, inputFileName, macros);
if (parsingResult.HasErrors)
{
return false;
}
else //success
{
localResult = new ParsedShader(parsingResult.Shader);
foreach (var parentShader in resultRef.ParentShaders)
{
parentShader.AddBaseShader(localResult);
}
// original shader
if (resultRef.ParsedShader == null)
resultRef.ParsedShader = localResult;
resultRef.ParentShaders.Push(localResult);
try
{
// base shaders
var baseShaders = localResult.ShaderClass?.BaseClasses ?? Enumerable.Empty<TypeName>();
foreach (var baseClass in baseShaders)
{
var baseShaderName = baseClass.Name.Text;
TryParseEffect(baseShaderName, fileProvider, shaderSourceManager, resultRef);
}
}
finally
{
resultRef.ParentShaders.Pop();
}
parserCache[shaderName] = localResult;
return true;
}
}
catch (Exception)
{
return false;
}
}
}
static Lazy<EffectCompilerParameters> effectCompilerParameters = new Lazy<EffectCompilerParameters>(() =>
{
return new EffectCompilerParameters
{
Platform = GraphicsPlatform.Direct3D11,
Profile = GraphicsProfile.Level_11_0,
Debug = true,
OptimizationLevel = 0,
};
});
public static bool TryParseAndAnalyze(string shaderName, IVirtualFileProvider fileProvider, EffectCompiler effectCompiler, out Shader shader)
{
shader = null;
try
{
var effectParameters = effectCompilerParameters.Value;
var log = new LoggerResult();
var source = new ShaderClassSource(shaderName);
var mixinTree = new ShaderMixinSource();
mixinTree.Mixins.Add(source);
var shaderMixinSource = mixinTree;
var fullEffectName = mixinTree.Name;
// Make a copy of shaderMixinSource. Use deep clone since shaderMixinSource can be altered during compilation (e.g. macros)
var shaderMixinSourceCopy = new ShaderMixinSource();
shaderMixinSourceCopy.DeepCloneFrom(shaderMixinSource);
shaderMixinSource = shaderMixinSourceCopy;
// Generate platform-specific macros
switch (effectParameters.Platform)
{
case GraphicsPlatform.Direct3D11:
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_DIRECT3D", 1);
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_DIRECT3D11", 1);
break;
case GraphicsPlatform.Direct3D12:
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_DIRECT3D", 1);
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_DIRECT3D12", 1);
break;
case GraphicsPlatform.OpenGL:
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_OPENGL", 1);
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_OPENGLCORE", 1);
break;
case GraphicsPlatform.OpenGLES:
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_OPENGL", 1);
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_OPENGLES", 1);
break;
case GraphicsPlatform.Vulkan:
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_API_VULKAN", 1);
break;
default:
throw new NotSupportedException();
}
// Generate profile-specific macros
shaderMixinSource.AddMacro("STRIDE_GRAPHICS_PROFILE", (int)effectParameters.Profile);
shaderMixinSource.AddMacro("GRAPHICS_PROFILE_LEVEL_9_1", (int)GraphicsProfile.Level_9_1);
shaderMixinSource.AddMacro("GRAPHICS_PROFILE_LEVEL_9_2", (int)GraphicsProfile.Level_9_2);
shaderMixinSource.AddMacro("GRAPHICS_PROFILE_LEVEL_9_3", (int)GraphicsProfile.Level_9_3);
shaderMixinSource.AddMacro("GRAPHICS_PROFILE_LEVEL_10_0", (int)GraphicsProfile.Level_10_0);
shaderMixinSource.AddMacro("GRAPHICS_PROFILE_LEVEL_10_1", (int)GraphicsProfile.Level_10_1);
shaderMixinSource.AddMacro("GRAPHICS_PROFILE_LEVEL_11_0", (int)GraphicsProfile.Level_11_0);
shaderMixinSource.AddMacro("GRAPHICS_PROFILE_LEVEL_11_1", (int)GraphicsProfile.Level_11_1);
shaderMixinSource.AddMacro("GRAPHICS_PROFILE_LEVEL_11_2", (int)GraphicsProfile.Level_11_2);
// In .sdsl, class has been renamed to shader to avoid ambiguities with HLSL
shaderMixinSource.AddMacro("class", "shader");
var parser = effectCompiler.GetMixinParser();
var parsingResult = parser.Parse(shaderMixinSource, shaderMixinSource.Macros.ToArray());
shader = parsingResult.Shader;
//parsingResult.Shader.
// Copy log from parser results to output
//CopyLogs(parsingResult, log);
return true;
}
catch (Exception)
{
return false;
}
}
public static ShaderMixinParser GetMixinParser(this EffectCompiler effectCompiler)
{
var getMixinParser = typeof(EffectCompiler).GetMethod("GetMixinParser", BindingFlags.NonPublic | BindingFlags.Instance);
return (ShaderMixinParser)getMixinParser.Invoke(effectCompiler, new object[0]);
}
}
static class WellKnownParameters
{
public static readonly Dictionary<string, PerFrameParameters> PerFrameMap = BuildParameterMap<PerFrameParameters>("Global");
public static readonly Dictionary<string, PerViewParameters> PerViewMap = BuildViewParameterMap();
public static readonly Dictionary<string, PerDrawParameters> PerDrawMap = BuildParameterMap<PerDrawParameters>("Transformation");
public static readonly Dictionary<string, TexturingParameters> TexturingMap = BuildParameterMap<TexturingParameters>("Texturing");
public static IEnumerable<T> GetWellKnownParameters<T>(this ParameterCollection parameters, Dictionary<string, T> map)
{
foreach (var p in parameters.Layout.LayoutParameterKeyInfos)
{
if (map.TryGetValue(p.Key.Name, out T entry))
yield return entry;
}
}
public static IEnumerable<TexturingParameters> GetTexturingParameters(this ParameterCollection parameters)
{
foreach (var p in parameters.Layout.LayoutParameterKeyInfos)
{
if (p.Key == TexturingKeys.Texture0)
yield return TexturingParameters.Texture0TexelSize;
if (p.Key == TexturingKeys.Texture1)
yield return TexturingParameters.Texture1TexelSize;
if (p.Key == TexturingKeys.Texture2)
yield return TexturingParameters.Texture2TexelSize;
if (p.Key == TexturingKeys.Texture3)
yield return TexturingParameters.Texture3TexelSize;
if (p.Key == TexturingKeys.Texture4)
yield return TexturingParameters.Texture4TexelSize;
if (p.Key == TexturingKeys.Texture5)
yield return TexturingParameters.Texture5TexelSize;
if (p.Key == TexturingKeys.Texture6)
yield return TexturingParameters.Texture6TexelSize;
if (p.Key == TexturingKeys.Texture7)
yield return TexturingParameters.Texture7TexelSize;
if (p.Key == TexturingKeys.Texture8)
yield return TexturingParameters.Texture8TexelSize;
if (p.Key == TexturingKeys.Texture9)
yield return TexturingParameters.Texture9TexelSize;
}
}
public static void SetPerDrawParameters(this ParameterCollection parameters, PerDrawParameters[] perDrawParams, RenderView renderView, ref Matrix world)
{
var worldInverse = world;
worldInverse.Invert();
Matrix.Multiply(ref world, ref renderView.View, out var worldView);
foreach (var perDraw in perDrawParams)
{
switch (perDraw)
{
case PerDrawParameters.World:
parameters.Set(TransformationKeys.World, ref world);
break;
case PerDrawParameters.WorldInverse:
parameters.Set(TransformationKeys.WorldInverse, ref worldInverse);
break;
case PerDrawParameters.WorldInverseTranspose:
var worldInverseTranspose = worldInverse;
worldInverseTranspose.Transpose();
parameters.Set(TransformationKeys.WorldInverseTranspose, ref worldInverseTranspose);
break;
case PerDrawParameters.WorldView:
parameters.Set(TransformationKeys.WorldView, ref worldView);
break;
case PerDrawParameters.WorldViewInverse:
var worldViewInverse = worldView;
worldViewInverse.Invert();
parameters.Set(TransformationKeys.WorldViewInverse, ref worldViewInverse);
break;
case PerDrawParameters.WorldViewProjection:
Matrix.Multiply(ref worldView, ref renderView.Projection, out var worldViewProjection);
parameters.Set(TransformationKeys.WorldViewProjection, ref worldViewProjection);
break;
case PerDrawParameters.WorldScale:
var worldScale = new Vector3(
((Vector3)world.Row1).Length(),
((Vector3)world.Row2).Length(),
((Vector3)world.Row3).Length());
parameters.Set(TransformationKeys.WorldScale, ref worldScale);
break;
case PerDrawParameters.EyeMS:
// TODO: This is how Stride does it - differs from patched version
//var eyeMS = new Vector4(worldInverse.M41, worldInverse.M42, worldInverse.M43, 1.0f);
var viewInverse = renderView.View;
viewInverse.Invert();
var eyeMS = Vector4.Transform(new Vector4(0, 0, -1, 0), viewInverse);
parameters.Set(TransformationKeys.EyeMS, ref eyeMS);
break;
default:
break;
}
}
}
public static void SetPerViewParameters(this ParameterCollection parameters, PerViewParameters[] perViewParams, RenderView renderView)
{
foreach (var perView in perViewParams)
{
switch (perView)
{
case PerViewParameters.View:
parameters.Set(TransformationKeys.View, ref renderView.View);
break;
case PerViewParameters.ViewInverse:
var view = renderView.View;
view.Invert();
parameters.Set(TransformationKeys.ViewInverse, ref view);
break;
case PerViewParameters.Projection:
parameters.Set(TransformationKeys.Projection, ref renderView.Projection);
break;
case PerViewParameters.ProjectionInverse:
var projection = renderView.Projection;
projection.Invert();
parameters.Set(TransformationKeys.ProjectionInverse, ref projection);
break;
case PerViewParameters.ViewProjection:
parameters.Set(TransformationKeys.ViewProjection, ref renderView.ViewProjection);
break;
case PerViewParameters.ProjScreenRay:
var projScreenRay = new Vector2(-1.0f / renderView.Projection.M11, 1.0f / renderView.Projection.M22);
parameters.Set(TransformationKeys.ProjScreenRay, ref projScreenRay);
break;
case PerViewParameters.Eye:
var viewInverse = renderView.View;
viewInverse.Invert();
// TODO: Differs from Stride
//var eye = new Vector4(viewInverse.M41, viewInverse.M42, viewInverse.M43, 1.0f);
var eye = viewInverse.Row4;
parameters.Set(TransformationKeys.Eye, ref eye);
break;
case PerViewParameters.AspectRatio:
parameters.Set(CameraKeys.AspectRatio, renderView.ViewSize.X / Math.Max(renderView.ViewSize.Y, 1.0f));
break;
case PerViewParameters.ViewSize:
parameters.Set(CameraKeys.ViewSize, ref renderView.ViewSize);
break;
//TODO:
//perViewCamera->NearClipPlane = view.NearClipPlane;
//perViewCamera->FarClipPlane = view.FarClipPlane;
//perViewCamera->ZProjection = CameraKeys.ZProjectionACalculate(view.NearClipPlane, view.FarClipPlane);
default:
break;
}
}
}
// Used by TextureFX, which uses an ImageEffect that already sets most parameters
public static void SetCameraParametersOnly(this ParameterCollection parameters, PerViewParameters[] perViewParams, ref Vector2 viewSize)
{
foreach (var perView in perViewParams)
{
switch (perView)
{
case PerViewParameters.AspectRatio:
parameters.Set(CameraKeys.AspectRatio, viewSize.X / Math.Max(viewSize.Y, 1.0f));
break;
case PerViewParameters.ViewSize:
parameters.Set(CameraKeys.ViewSize, ref viewSize);
break;
//TODO:
//perViewCamera->NearClipPlane = view.NearClipPlane;
//perViewCamera->FarClipPlane = view.FarClipPlane;
//perViewCamera->ZProjection = CameraKeys.ZProjectionACalculate(view.NearClipPlane, view.FarClipPlane);
default:
break;
}
}
}
public static void SetPerFrameParameters(this ParameterCollection parameters, PerFrameParameters[] perFrameParams, RenderContext renderContext)
{
foreach (var perFrame in perFrameParams)
{
switch (perFrame)
{
case PerFrameParameters.Time:
parameters.Set(GlobalKeys.Time, (float)renderContext.Time.Total.TotalSeconds);
break;
case PerFrameParameters.TimeStep:
parameters.Set(GlobalKeys.TimeStep, (float)renderContext.Time.Elapsed.TotalSeconds);
break;
default:
throw new NotImplementedException();
}
}
}
public static void SetTexturingParameters(this ParameterCollection parameters, TexturingParameters[] texturingParams)
{
foreach (var texturingParam in texturingParams)
{
switch (texturingParam)
{
case TexturingParameters.Texture0TexelSize:
SetTexelSize(parameters, 0);
break;
case TexturingParameters.Texture1TexelSize:
SetTexelSize(parameters, 1);
break;
case TexturingParameters.Texture2TexelSize:
SetTexelSize(parameters, 2);
break;
case TexturingParameters.Texture3TexelSize:
SetTexelSize(parameters, 3);
break;
case TexturingParameters.Texture4TexelSize:
SetTexelSize(parameters, 4);
break;
case TexturingParameters.Texture5TexelSize:
SetTexelSize(parameters, 5);
break;
case TexturingParameters.Texture6TexelSize:
SetTexelSize(parameters, 6);
break;
case TexturingParameters.Texture7TexelSize:
SetTexelSize(parameters, 7);
break;
case TexturingParameters.Texture8TexelSize:
SetTexelSize(parameters, 8);
break;
case TexturingParameters.Texture9TexelSize:
SetTexelSize(parameters, 9);
break;
default:
throw new NotImplementedException();
}
}
}
private static void SetTexelSize(ParameterCollection parameters, int i)
{
var tex = parameters.Get(TexturingKeys.DefaultTextures[i]);
if (tex != null)
parameters.Set(TexturingKeys.TexturesTexelSize[i], new Vector2(1.0f / tex.ViewWidth, 1.0f / tex.ViewHeight));
}
static Dictionary<string, T> BuildParameterMap<T>(string effectName)
{
var map = new Dictionary<string, T>();
foreach (var entry in Enum.GetValues(typeof(T)))
map.Add($"{effectName}.{entry.ToString()}", (T)entry);
return map;
}
static Dictionary<string, PerViewParameters> BuildViewParameterMap()
{
var map = new Dictionary<string, PerViewParameters>();
foreach (var entry in (PerViewParameters[])Enum.GetValues(typeof(PerViewParameters)))
{
//camera
if (entry == PerViewParameters.NearClipPlane
|| entry == PerViewParameters.FarClipPlane
|| entry == PerViewParameters.ZProjection
|| entry == PerViewParameters.AspectRatio
|| entry == PerViewParameters.ViewSize
)
{
map.Add($"Camera.{entry.ToString()}", entry);
}
else //transformation
{
map.Add($"Transformation.{entry.ToString()}", entry);
}
}
return map;
}
}
// from Globals shader
enum PerFrameParameters
{
Time,
TimeStep,
}
// from Transformation shader
enum PerViewParameters
{
/// <summary>
/// View matrix. Default to Matrix.Identity.
/// </summary>
View,
/// <summary>
/// Inverse View matrix. Default to Matrix.Inverse(View)
/// </summary>
ViewInverse,
/// <summary>
/// Projection matrix. Default to Matrix.Identity.
/// </summary>
Projection,
/// <summary>
/// Projection matrix. Default to Matrix.Inverse(Projection).
/// </summary>
ProjectionInverse,
/// <summary>
/// ViewProjection matrix. Default to = View * Projection.
/// </summary>
ViewProjection,
/// <summary>
/// Screen projected ray vector. Default to = new Vector2(-1.0f / Projection.M11, 1.0f / Projection.M22);
/// </summary>
ProjScreenRay,
/// <summary>
/// Eye vector. Default to = View^-1[M41,M42,M43,1.0]
/// </summary>
Eye,
/// <summary>
/// Camera Z NearClipPlane value.
/// </summary>
NearClipPlane,
/// <summary>
/// Camera Z FarClipPlane value.
/// </summary>
FarClipPlane,
/// <summary>
/// Z Retro projection factor used retro project a non-linear 1/z depth in the range [0.0 - 1.0] to a linear-depth in view space.
/// Remarks: ZInViewSpace = ZProjection.y / (depth - ZProjection.x)
/// </summary>
ZProjection,
/// <summary>
/// The aspect ratio of the current viewport
/// </summary>
AspectRatio,
/// <summary>
/// The size of the current viewport
/// </summary>
ViewSize,
}
// from Transformation shader
enum PerDrawParameters
{
/// <summary>
/// World matrix. Default to Matrix.Identity.
/// </summary>
World,
/// <summary>
/// Inverse World matrix. Default to Matrix.Inverse(World).
/// </summary>
WorldInverse,
/// <summary>
/// Inverse Transpose World matrix. Default to Matrix.Transpose(Matrix.Inverse(World)).
/// </summary>
WorldInverseTranspose,
/// <summary>
/// WorldView matrix. Default to = World * View.
/// </summary>
WorldView,
/// <summary>
/// Inverse WorldView matrix. Default to Matrix.Inverse(WorldView)
/// </summary>
WorldViewInverse,
/// <summary>
/// WorldViewProjection matrix. Default to = World * ViewProjection.
/// </summary>
WorldViewProjection,
/// <summary>
/// The scale of the World. Default to Vector2.One.
/// </summary>
WorldScale,
/// <summary>
/// Eye vector in model space. Default to = (World*View)^-1[M41,M42,M43,1.0]
/// </summary>
EyeMS
}
enum TexturingParameters
{
Texture0TexelSize,
Texture1TexelSize,
Texture2TexelSize,
Texture3TexelSize,
Texture4TexelSize,
Texture5TexelSize,
Texture6TexelSize,
Texture7TexelSize,
Texture8TexelSize,
Texture9TexelSize
}
}