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Current metrics all provide an absolute count of frames. To be useful for player developers as a switch trigger, players will usually need to convert this to a rate. It would be helpful if the interface provided this information directly. The values are obviously dependent on the timebase chosen, but something in the range of 1s would provide a faster reaction to problems and players could average this value over a longer period if they preferred .
Current metrics all provide an absolute count of frames. To be useful for player developers as a switch trigger, players will usually need to convert this to a rate. It would be helpful if the interface provided this information directly. The values are obviously dependent on the timebase chosen, but something in the range of 1s would provide a faster reaction to problems and players could average this value over a longer period if they preferred .
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readonly attribute unsigned double droppedVideoFrameRate;
readonly attribute unsigned double totalVideoFrameRate;
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