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Ambisonic (4D W X Y Z) spatial audio, independent of number of speakers used to realize it. Important abstraction to promote hardware independence as well as audio fidelity and content reuse. https://en.wikipedia.org/wiki/Ambisonics https://github.com/google/spatial-media https://www.asoundeffect.com/ambisonics-primer/
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Ambisonic to binaural headphone decoder, written in Web Audio API https://github.com/GoogleChrome/omnitone
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Fwiw, this was identified as an important evolution needed for improving audio support on the web for VR during the VR Workshop.
Issues for Web Audio V2 expected to include spatial audio. Related issues:
moving to incubation given ongoing discussions in WebAudio
Discussion at Audio f2f2 2021 work is ongoing.
svgeesus
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Ambisonic (4D W X Y Z) spatial audio, independent of number of speakers used to realize it.
Important abstraction to promote hardware independence as well as audio fidelity and content reuse.
https://en.wikipedia.org/wiki/Ambisonics
https://github.com/google/spatial-media
https://www.asoundeffect.com/ambisonics-primer/
The text was updated successfully, but these errors were encountered: