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Spatial audio/ambisonics #72

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svgeesus opened this issue Apr 4, 2017 · 5 comments
Open

Spatial audio/ambisonics #72

svgeesus opened this issue Apr 4, 2017 · 5 comments

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@svgeesus
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svgeesus commented Apr 4, 2017

Ambisonic (4D W X Y Z) spatial audio, independent of number of speakers used to realize it.
Important abstraction to promote hardware independence as well as audio fidelity and content reuse.
https://en.wikipedia.org/wiki/Ambisonics
https://github.com/google/spatial-media
https://www.asoundeffect.com/ambisonics-primer/

@svgeesus svgeesus created this issue from a note in Strategy Team's Incubation Pipeline (Funnel) (Exploration) Apr 4, 2017
@svgeesus
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svgeesus commented Apr 4, 2017

Ambisonic to binaural headphone decoder, written in Web Audio API
https://github.com/GoogleChrome/omnitone

@svgeesus svgeesus added the Media label Apr 4, 2017
@dontcallmedom
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Fwiw, this was identified as an important evolution needed for improving audio support on the web for VR during the VR Workshop.

@svgeesus
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svgeesus commented Oct 29, 2019

Issues for Web Audio V2 expected to include spatial audio. Related issues:

@dontcallmedom dontcallmedom moved this from Exploration to Investigation in Strategy Team's Incubation Pipeline (Funnel) Jun 29, 2021
@dontcallmedom dontcallmedom moved this from Investigation to Incubation in Strategy Team's Incubation Pipeline (Funnel) Jun 29, 2021
@dontcallmedom
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moving to incubation given ongoing discussions in WebAudio

@svgeesus
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Discussion at Audio f2f2 2021 work is ongoing.

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