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Mechanism to differentiate pointer input from multiple users/devices missing #16

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garykac opened this issue Oct 6, 2015 · 1 comment
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garykac commented Oct 6, 2015

Copied from W3C Bugzilla: https://www.w3.org/Bugs/Public/show_bug.cgi?id=22891

Sangwhan Moon 2013-08-06 14:32:03 UTC

The standard currently does not provide a reliable way to determine multiple users inputting with multiple devices, as all the pointers will be generated in one flat queue with no mechanism to differentiate the source.

As a directly affected use case, gaming consoles will not be able to make use of pointer events without proprietary hacks or extensions.

Comment 1 Arthur Barstow 2013-09-10 16:58:45 UTC

The Pointer Events WG discussed this bug on 10-Sep-2013 and the minutes from that discussion are http://www.w3.org/2013/09/10-pointerevents-minutes.html#item05.

Comment 2 Arthur Barstow 2013-09-11 11:08:25 UTC

Moving this to WebApps' UI Events spec per resolution of the Pointer Events WG (PEWG) on 10-Sep-2013 (URI below).

SeeAlso: PEWG's UCs and requirements doc http://www.w3.org/wiki/PointerEvents/UseCasesAndRequirements

@garykac garykac added the Device label Oct 21, 2015
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garykac commented Mar 6, 2016

PointerEvents now has a pointerId attribute to differentiate different devices, so this is no longer needed in UIEvents.

[1] https://www.w3.org/TR/pointerevents/#pointerevent-interface

@garykac garykac closed this as completed Mar 6, 2016
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