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make reference to newly named image file correct
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darobin committed Oct 15, 2013
1 parent 3401f89 commit 6bac3b1
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Showing 9 changed files with 12 additions and 9 deletions.
Expand Up @@ -14,7 +14,7 @@ <h1>2d.coordinatespace</h1>
<p class="notes">This should not be upside down.
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.coordinatespace.png" class="output expected" id="expected" alt="">
<p class="output expectedtext">Expected output:<p><img src="2d.coordinatespace-manual.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("Coordinate space goes from top-left to bottom-right");
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Expand Up @@ -14,7 +14,7 @@ <h1>2d.text.draw.fill.basic</h1>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.text.draw.fill.basic.png" class="output expected" id="expected" alt="">
<p class="output expectedtext">Expected output:<p><img src="2d.text.draw.fill.basic-manual.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("fillText draws filled text");
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Expand Up @@ -14,7 +14,7 @@ <h1>2d.text.draw.fill.maxWidth.large</h1>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.text.draw.fill.maxWidth.large.png" class="output expected" id="expected" alt="">
<p class="output expectedtext">Expected output:<p><img src="2d.text.draw.fill.maxWidth.large-manual.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("fillText handles maxWidth correctly");
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Expand Up @@ -14,7 +14,7 @@ <h1>2d.text.draw.fill.rtl</h1>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.text.draw.fill.rtl.png" class="output expected" id="expected" alt="">
<p class="output expectedtext">Expected output:<p><img src="2d.text.draw.fill.rtl-manual.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("fillText respects Right-To-Left Override characters");
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Expand Up @@ -14,7 +14,7 @@ <h1>2d.text.draw.stroke.basic</h1>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.text.draw.stroke.basic.png" class="output expected" id="expected" alt="">
<p class="output expectedtext">Expected output:<p><img src="2d.text.draw.stroke.basic-manual.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("strokeText draws stroked text");
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2 changes: 1 addition & 1 deletion 2dcontext/shadows/2d.shadow.blur.high-manual.html
Expand Up @@ -14,7 +14,7 @@ <h1>2d.shadow.blur.high</h1>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.shadow.blur.high.png" class="output expected" id="expected" alt="">
<p class="output expectedtext">Expected output:<p><img src="2d.shadow.blur.high-manual.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("Shadows look correct for large blurs");
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2 changes: 1 addition & 1 deletion 2dcontext/shadows/2d.shadow.blur.low-manual.html
Expand Up @@ -14,7 +14,7 @@ <h1>2d.shadow.blur.low</h1>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.shadow.blur.low.png" class="output expected" id="expected" alt="">
<p class="output expectedtext">Expected output:<p><img src="2d.shadow.blur.low-manual.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("Shadows look correct for small blurs");
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5 changes: 4 additions & 1 deletion 2dcontext/tools/gentest.py
Expand Up @@ -408,7 +408,10 @@ def expand_mochitest_code(code):
expected)
expected += "\nsurface.write_to_png('%s/%s.png')\n" % (IMAGEOUTPUTDIR, mapped_name)
eval(compile(expected, '<test %s>' % test['name'], 'exec'), {}, {'cairo':cairo})
expected_img = "%s.png" % name
if '@manual' in test['code']:
expected_img = "%s-manual.png" % name
else:
expected_img = "%s.png" % name

if expected_img:
expectation_html = ('<p class="output expectedtext">Expected output:' +
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Expand Up @@ -14,7 +14,7 @@ <h1>2d.scaled</h1>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="50" height="25" style="width: 100px; height: 50px"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="2d.scaled.png" class="output expected" id="expected" alt="">
<p class="output expectedtext">Expected output:<p><img src="2d.scaled-manual.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("CSS-scaled canvases get drawn correctly");
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