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events.go
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events.go
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package lxd
import (
"fmt"
"sync"
"github.com/lxc/lxd/shared/api"
)
// The EventListener struct is used to interact with a LXD event stream
type EventListener struct {
r *ProtocolLXD
chActive chan bool
disconnected bool
err error
targets []*EventTarget
targetsLock sync.Mutex
}
// The EventTarget struct is returned to the caller of AddHandler and used in RemoveHandler
type EventTarget struct {
function func(api.Event)
types []string
}
// AddHandler adds a function to be called whenever an event is received
func (e *EventListener) AddHandler(types []string, function func(api.Event)) (*EventTarget, error) {
if function == nil {
return nil, fmt.Errorf("A valid function must be provided")
}
// Handle locking
e.targetsLock.Lock()
defer e.targetsLock.Unlock()
// Create a new target
target := EventTarget{
function: function,
types: types,
}
// And add it to the targets
e.targets = append(e.targets, &target)
return &target, nil
}
// RemoveHandler removes a function to be called whenever an event is received
func (e *EventListener) RemoveHandler(target *EventTarget) error {
if target == nil {
return fmt.Errorf("A valid event target must be provided")
}
// Handle locking
e.targetsLock.Lock()
defer e.targetsLock.Unlock()
// Locate and remove the function from the list
for i, entry := range e.targets {
if entry == target {
copy(e.targets[i:], e.targets[i+1:])
e.targets[len(e.targets)-1] = nil
e.targets = e.targets[:len(e.targets)-1]
return nil
}
}
return fmt.Errorf("Couldn't find this function and event types combination")
}
// Disconnect must be used once done listening for events
func (e *EventListener) Disconnect() {
if e.disconnected {
return
}
// Handle locking
e.r.eventListenersLock.Lock()
defer e.r.eventListenersLock.Unlock()
// Locate and remove it from the global list
for i, listener := range e.r.eventListeners {
if listener == e {
copy(e.r.eventListeners[i:], e.r.eventListeners[i+1:])
e.r.eventListeners[len(e.r.eventListeners)-1] = nil
e.r.eventListeners = e.r.eventListeners[:len(e.r.eventListeners)-1]
break
}
}
// Turn off the handler
e.err = nil
e.disconnected = true
close(e.chActive)
}
// Wait hangs until the server disconnects the connection or Disconnect() is called
func (e *EventListener) Wait() error {
<-e.chActive
return e.err
}
// IsActive returns true if this listener is still connected, false otherwise.
func (e *EventListener) IsActive() bool {
select {
case <-e.chActive:
return false // If the chActive channel is closed we got disconnected
default:
return true
}
}