/
runner.py
274 lines (187 loc) · 7.15 KB
/
runner.py
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import pygame
import sys
import time
from minesweeper import Minesweeper, MinesweeperAI
HEIGHT = 8
WIDTH = 8
MINES = 8
# 颜色
BLACK = (0, 0, 0)
GRAY = (180, 180, 180)
WHITE = (255, 255, 255)
# 创建游戏
pygame.init()
size = width, height = 600, 400
screen = pygame.display.set_mode(size)
# 字体
OPEN_SANS = "assets/fonts/simkai.ttf"
smallFont = pygame.font.Font(OPEN_SANS, 20)
mediumFont = pygame.font.Font(OPEN_SANS, 28)
largeFont = pygame.font.Font(OPEN_SANS, 40)
# 计算面板尺寸
BOARD_PADDING = 20
board_width = ((2 / 3) * width) - (BOARD_PADDING * 2)
board_height = height - (BOARD_PADDING * 2)
cell_size = int(min(board_width / WIDTH, board_height / HEIGHT))
board_origin = (BOARD_PADDING, BOARD_PADDING)
# 添加图片
flag = pygame.image.load("assets/images/flag.png")
flag = pygame.transform.scale(flag, (cell_size, cell_size))
mine = pygame.image.load("assets/images/mine.png")
mine = pygame.transform.scale(mine, (cell_size, cell_size))
# 创建游戏和 AI 代理
game = Minesweeper(height=HEIGHT, width=WIDTH, mines=MINES)
ai = MinesweeperAI(height=HEIGHT, width=WIDTH)
# 跟踪显示的单元格、标记的单元格以及是否被地雷击中
revealed = set()
flags = set()
lost = False
# 最初显示说明
instructions = True
while True:
# 检查游戏是否退出
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(BLACK)
# 显示游戏说明
if instructions:
# 标题
title = largeFont.render("海拥 | 扫雷", True, WHITE)
titleRect = title.get_rect()
titleRect.center = ((width / 2), 50)
screen.blit(title, titleRect)
# Rules
rules = [
"单击一个单元格以显示它",
"右键单击一个单元格以将其标记为地雷",
"成功标记所有地雷以获胜!"
]
for i, rule in enumerate(rules):
line = smallFont.render(rule, True, WHITE)
lineRect = line.get_rect()
lineRect.center = ((width / 2), 150 + 30 * i)
screen.blit(line, lineRect)
# 开始游戏按钮
buttonRect = pygame.Rect((width / 4), (3 / 4) * height, width / 2, 50)
buttonText = mediumFont.render("开始游戏", True, BLACK)
buttonTextRect = buttonText.get_rect()
buttonTextRect.center = buttonRect.center
pygame.draw.rect(screen, WHITE, buttonRect)
screen.blit(buttonText, buttonTextRect)
# 检查是否点击播放按钮
click, _, _ = pygame.mouse.get_pressed()
if click == 1:
mouse = pygame.mouse.get_pos()
if buttonRect.collidepoint(mouse):
instructions = False
time.sleep(0.3)
pygame.display.flip()
continue
# 画板
cells = []
for i in range(HEIGHT):
row = []
for j in range(WIDTH):
# 为单元格绘制矩形
rect = pygame.Rect(
board_origin[0] + j * cell_size,
board_origin[1] + i * cell_size,
cell_size, cell_size
)
pygame.draw.rect(screen, GRAY, rect)
pygame.draw.rect(screen, WHITE, rect, 3)
# 如果需要,添加地雷、旗帜或数字
if game.is_mine((i, j)) and lost:
screen.blit(mine, rect)
elif (i, j) in flags:
screen.blit(flag, rect)
elif (i, j) in revealed:
neighbors = smallFont.render(
str(game.nearby_mines((i, j))),
True, BLACK
)
neighborsTextRect = neighbors.get_rect()
neighborsTextRect.center = rect.center
screen.blit(neighbors, neighborsTextRect)
row.append(rect)
cells.append(row)
# AI 移动按钮
aiButton = pygame.Rect(
(2 / 3) * width + BOARD_PADDING, (1 / 3) * height - 50,
(width / 3) - BOARD_PADDING * 2, 50
)
buttonText = mediumFont.render("AI 移动", True, BLACK)
buttonRect = buttonText.get_rect()
buttonRect.center = aiButton.center
pygame.draw.rect(screen, WHITE, aiButton)
screen.blit(buttonText, buttonRect)
# 重置按钮
resetButton = pygame.Rect(
(2 / 3) * width + BOARD_PADDING, (1 / 3) * height + 20,
(width / 3) - BOARD_PADDING * 2, 50
)
buttonText = mediumFont.render("重置", True, BLACK)
buttonRect = buttonText.get_rect()
buttonRect.center = resetButton.center
pygame.draw.rect(screen, WHITE, resetButton)
screen.blit(buttonText, buttonRect)
# 显示文字
text = "失败" if lost else "获胜" if game.mines == flags else ""
text = mediumFont.render(text, True, WHITE)
textRect = text.get_rect()
textRect.center = ((5 / 6) * width, (2 / 3) * height)
screen.blit(text, textRect)
move = None
left, _, right = pygame.mouse.get_pressed()
# 检查右键单击以切换标记
if right == 1 and not lost:
mouse = pygame.mouse.get_pos()
for i in range(HEIGHT):
for j in range(WIDTH):
if cells[i][j].collidepoint(mouse) and (i, j) not in revealed:
if (i, j) in flags:
flags.remove((i, j))
else:
flags.add((i, j))
time.sleep(0.2)
elif left == 1:
mouse = pygame.mouse.get_pos()
# 如果单击 AI 按钮,则进行 AI 移动
if aiButton.collidepoint(mouse) and not lost:
move = ai.make_safe_move()
if move is None:
move = ai.make_random_move()
if move is None:
flags = ai.mines.copy()
print("No moves left to make.")
else:
print("No known safe moves, AI making random move.")
else:
print("AI making safe move.")
time.sleep(0.2)
# 重置游戏状态
elif resetButton.collidepoint(mouse):
game = Minesweeper(height=HEIGHT, width=WIDTH, mines=MINES)
ai = MinesweeperAI(height=HEIGHT, width=WIDTH)
revealed = set()
flags = set()
lost = False
continue
# 用户自定义动作
elif not lost:
for i in range(HEIGHT):
for j in range(WIDTH):
if (cells[i][j].collidepoint(mouse)
and (i, j) not in flags
and (i, j) not in revealed):
move = (i, j)
# 行动起来,更新AI知识
if move:
if game.is_mine(move):
lost = True
else:
nearby = game.nearby_mines(move)
revealed.add(move)
ai.add_knowledge(move, nearby)
pygame.display.flip()