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messages.go
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messages.go
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package main
type (
Player string
Channel string
Card string
CardId int
CardUid int
Level int
)
type Reply struct {
Msg string
}
type MActiveGame struct {
Reply
// empty - I have no idea what is up with that
}
type MAchievementTypes struct {
Reply
AchievementTypes []struct {
Id int
Name string
Description string
GoldReward int
Group int
SortId int
Icon string
}
}
type MAchievementUnlocked struct {
Reply
TypeId int
}
type MAvatarTypes struct {
Reply
Types []struct {
Id int
Type string
Part string
Filename string
Set string
}
}
type MCardTypes struct {
Reply
CardTypes []struct {
Id CardId
Name Card
Description string
SubTypesStr string
Kind string
Rarity int
CostGrowth int
CostOrder int
CostEnergy int
CostDecay int
Ap int
Ac int
Hp int
TargetArea string
Set int
Flavor string
Sound string
Available bool
AnimationPreviewImage int
CardImage int
AnimationPreviewInfo string
AnimationBundle int
PassiveRules []struct {
DisplayName string
Description string
}
RulesList []string
Abilities []struct {
Id string
Name string
Description string
Cost struct {
Decay int
Order int
Energy int
Growth int
}
}
}
}
type MFail struct {
Reply
Op string
Info string
}
type MFatalFail struct {
Reply
Info string
}
type MFriendRequestUpdate struct {
Reply
Request struct {
From struct {
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
}
To struct {
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
OnlineState string
}
Request struct {
Id string
RequestingUserId string
TargetUserId string
Status string
}
}
}
type MFriendUpdate struct {
Reply
Friend struct {
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
OnlineStatus string
}
}
type MGetFriends struct {
Reply
Friends []struct {
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
OnlineState string
}
}
type MGetFriendRequests struct {
Reply
Requests []struct {
From struct {
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
}
To struct {
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
OnlineState string
}
Request struct {
Id string
RequestingUserId string
TargetUserId string
Status string
}
}
}
type MGetBlockedPersons struct {
Reply
// TODO
}
type MLibraryView struct {
Reply
ProfileId string
Cards []struct {
Id CardUid
TypeId CardId
Tradable bool
isToken bool
Level int
}
}
type MLobbyLookup struct {
Reply
Ip string
Port int
}
type MOk struct {
Reply
Op string
}
type MPing struct {
Reply
Time int
}
type MProfileDataInfo struct {
Reply
ProfileData struct {
Gold int
Shards int
Rating int
SelectedPreconstructed int
AcceptChallenges bool
acceptTrades bool
spectatePermission string
}
}
type MProfileInfo struct {
Reply
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
}
type MRoomChatMessage struct {
Reply
RoomName Channel
From Player
Text string
}
type MRoomEnter struct {
Reply
RoomName Channel
}
type MRoomInfo struct {
Reply
RoomName Channel
Reset bool
Updated []struct {
Name Player
Id string
AcceptChallenges bool
AcceptTrades bool
AdminRole string
}
Removed []struct {
Name Player
}
}
type MServerInfo struct {
Reply
Version string
AssetURL string
Roles string
}
type MTradeInviteForward struct {
Reply
Inviter struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
}
type MTradeResponse struct {
Reply
From struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
To struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
Status string
}
type MTradeView struct {
Reply
From struct {
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
CardIds []CardUid
Gold int
Accepted bool
}
To struct {
Profile struct {
Id string
UserUuid string
Name Player
AdminRole string
UserType string
}
CardIds []CardUid
Gold int
Accepted bool
}
Modified bool
}
type MWhisper struct {
Reply
ToProfileName Player
From Player
Text string
}