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Animation Import for RealityKit #30
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There is currently no timeline for animation import for RealityKit, and it's unlikely to happen this year without external support. |
The chief impediment to implementing this feature is RealityKit's lack of support for keyframed animations with arbitrary time values. RealityKit's |
One way to look at it is to maybe delegate the obligation of "Resampling GLTF animation data" to whatever gltf exporter the user were using. Someday it might just become a standard option on those exporters to export a "flavor" of gltf specifically for using gltf in Realitykit. |
I'm not interested in implementing half-measures that I know won't work with a significant number of existing assets. The practical outcome of your suggestion would be that people would assume animation support for RealityKit "just works," and then complain when it breaks. Any user of the framework is, of course, welcome to implement whatever hacks they want to in their own forks and clones. |
Aren't animationResources in RealityKit a sequence of fromToByAnimations ? |
It is possible to generate an
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Ok, thank you for the detailed answer. |
Is there any timeline to implement the animation in RealityKit version of project
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