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Software rendering doesn't support hardware bitmaps #71

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vecharm opened this issue Nov 6, 2017 · 2 comments
Open

Software rendering doesn't support hardware bitmaps #71

vecharm opened this issue Nov 6, 2017 · 2 comments

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@vecharm
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vecharm commented Nov 6, 2017

1 android.graphics.BaseCanvas.throwIfHwBitmapInSwMode(BaseCanvas.java:532)
2 android.graphics.BaseCanvas.throwIfCannotDraw(BaseCanvas.java:62)
3 android.graphics.BaseCanvas.drawBitmap(BaseCanvas.java:102)
4 android.graphics.Canvas.drawBitmap(Canvas.java:1386)
5 d.a.a.a.a.a(Blur.java:63)
6 d.a.a.a$a.a(Blurry.java:170)

model:G8441
version Android 8.0.0,level 26
ROM:Sony/G8441,Sony/G8142
CPU abi:armeabi

@DebdeepG
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DebdeepG commented Dec 20, 2017

disallowHardwareConfig() If you're using Glide. Also avoid using images from cache.

@FYSong
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FYSong commented Apr 15, 2018

@Debdeep009 This issue also occured on my project, could you pls explain why need to avoid using images from cache, as I blurs the drawable after downloading to SimpleTarget ? Thank you

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