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Console.cpp
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Console.cpp
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#include <iostream>
#include "Console.h"
// Default constructor
Console::Console()
{
consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(consoleHandle, &consoleInfo);
}
// Default destructor
Console::~Console()
{
//CloseHandle(consoleHandle);
}
// Sets the cursor position
bool Console::setCursorPos(unsigned char x, unsigned char y)
{
cout.flush();
xPos = x;
yPos = y;
COORD coord = {xPos, yPos};
SetConsoleCursorPosition(consoleHandle, coord);
cout.flush();
return true;
}
// Retrieves the cursor position
bool Console::findCursorPos(void)
{
cout.flush();
GetConsoleScreenBufferInfo(consoleHandle, &consoleInfo);
xPos = (unsigned char)consoleInfo.dwCursorPosition.X;
yPos = (unsigned char)consoleInfo.dwCursorPosition.Y;
cout.flush();
return true;
}
// Erases everything from the current cursor position to the end of the line
bool Console::eraseToEndOfLine(void)
{
cout.flush();
findCursorPos();
for(int i = xPos; i < 80; i++)
cout << " ";
cout.flush();
setCursorPos(xPos, yPos);
return true;
}
// Erases everything from the start of the current line to the cursor position
bool Console::eraseFromStartOfLineToCursor(void)
{
cout.flush();
findCursorPos();
unsigned char tempX = xPos;
setCursorPos(0, yPos);
for(int i = 0; i < xPos; i++)
cout << " ";
cout.flush();
setCursorPos(tempX, yPos);
return true;
}
// Erases the entire line that the cursor is on
bool Console::eraseEntireLine(void)
{
cout.flush();
findCursorPos();
unsigned char tempX = xPos;
setCursorPos(0, yPos);
for(int i = 0; i < 80; i++)
cout << " ";
cout.flush();
setCursorPos(tempX, yPos);
return true;
}
// Clears the entire screen
bool Console::clearScreen(void)
{
cout.flush();
setCursorPos(0, 0);
DWORD numCharactersWritten;
COORD consoleCoords = {0, 0};
GetConsoleScreenBufferInfo(consoleHandle, &consoleInfo);
FillConsoleOutputCharacter(consoleHandle, ' ', consoleInfo.dwSize.X * consoleInfo.dwSize.Y, consoleCoords, &numCharactersWritten);
FillConsoleOutputAttribute(consoleHandle, consoleInfo.wAttributes, consoleInfo.dwSize.X * consoleInfo.dwSize.Y, consoleCoords, &numCharactersWritten);
setCursorPos(0, 0);
cout.flush();
return true;
}
// Erases everything from the cursor position to the end
bool Console::eraseFromCursorToEnd(void)
{
cout.flush();
findCursorPos();
DWORD numCharactersWritten;
COORD consoleCoords = {xPos, yPos};
FillConsoleOutputCharacter(consoleHandle, ' ', (25 - yPos) * 80 + (80 - xPos), consoleCoords, &numCharactersWritten);
FillConsoleOutputAttribute(consoleHandle, consoleInfo.wAttributes, (25 - yPos) * 80 + (80 - xPos), consoleCoords, &numCharactersWritten);
setCursorPos(xPos, yPos);
cout.flush();
return true;
}
// Erases everything from (0,0) to the cursor position
bool Console::eraseFromStartToCursor(void)
{
cout.flush();
findCursorPos();
DWORD numCharactersWritten;
COORD consoleCoords = {0, 0};
FillConsoleOutputCharacter(consoleHandle, ' ', 80 * yPos + xPos, consoleCoords, &numCharactersWritten);
FillConsoleOutputAttribute(consoleHandle, consoleInfo.wAttributes, 80 * yPos + xPos, consoleCoords, &numCharactersWritten);
setCursorPos(xPos, yPos);
cout.flush();
return true;
}
// Sets inverse (black on white) text
bool Console::setInverseText(void)
{
cout.flush();
SetConsoleTextAttribute(consoleHandle, BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE);
return true;
}
// Sets normal text
bool Console::setNormalText(void)
{
cout.flush();
SetConsoleTextAttribute(consoleHandle, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
return true;
}