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Answered in an issue |
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If you put a volumetric light under the water and crank up the volumetric multiplier so you can see it properly, the volumetrics will only appear on fragments that have a reasonable depth (i.e. when there are some objects behind the light). So, if you have no objects in your scene and do what I just described, no volumetric light will show at all. Is there a quick way around this?
This is a light that has some terrain behind it. The volumetrics appear properly.
![Screenshot 2023-05-30 053959](https://private-user-images.githubusercontent.com/57692042/241970802-54921d9d-1885-4d67-a649-d88c4bdfca73.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTk3ODA4MjksIm5iZiI6MTcxOTc4MDUyOSwicGF0aCI6Ii81NzY5MjA0Mi8yNDE5NzA4MDItNTQ5MjFkOWQtMTg4NS00ZDY3LWE2NDktZDg4YzRiZGZjYTczLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MzAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjMwVDIwNDg0OVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWNkMDk5MDY5MTU5ZDIzYjE0NDZhYTFiZjE3M2NhMTE4MjQ1OGExZGQ1MTk3OGYwOThlMzI0MmY3MDI1N2I2OGQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.UL5TiVVjxCeYgjlZ1Q8LqgRETYKku31MrmBksRtVO-g)
This is that same light, but with the terrain hidden. The volumetrics are completely invisible.
![Screenshot 2023-05-30 054342](https://private-user-images.githubusercontent.com/57692042/241970930-c8b6154c-5c35-4b91-a658-fe717a23c065.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTk3ODA4MjksIm5iZiI6MTcxOTc4MDUyOSwicGF0aCI6Ii81NzY5MjA0Mi8yNDE5NzA5MzAtYzhiNjE1NGMtNWMzNS00YjkxLWE2NTgtZmU3MTdhMjNjMDY1LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MzAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjMwVDIwNDg0OVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTFlZTJjNjIyYjAwMGY0ZmJmZTg3YzRlYzdjZDk1ZGExYzhiY2RhOTZkNzgyMTIxZDUyMjc3OGNmMWQxYzQ1NTMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.zbkScHXMSkqKFM9sWaWlSnEU357wiQGNjuz3_PA0ARE)
I am using the default Fullscreen mode on the underwater renderer component.
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