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Answered in an issue |
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If you put a volumetric light under the water and crank up the volumetric multiplier so you can see it properly, the volumetrics will only appear on fragments that have a reasonable depth (i.e. when there are some objects behind the light). So, if you have no objects in your scene and do what I just described, no volumetric light will show at all. Is there a quick way around this?
This is a light that has some terrain behind it. The volumetrics appear properly.
![Screenshot 2023-05-30 053959](https://private-user-images.githubusercontent.com/57692042/241970802-54921d9d-1885-4d67-a649-d88c4bdfca73.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTg4OTg2NDksIm5iZiI6MTcxODg5ODM0OSwicGF0aCI6Ii81NzY5MjA0Mi8yNDE5NzA4MDItNTQ5MjFkOWQtMTg4NS00ZDY3LWE2NDktZDg4YzRiZGZjYTczLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MjAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjIwVDE1NDU0OVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTgzZGZiMzQwYTJhNTViY2U0ZTE4MTk3Y2RiYTcyYjY1NzEyZTU0NDE0N2U0MmZjMzhjOTBhOWYwN2Q5MTBmZjYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.Uimy4TQeWhlrtSwjcJ7C-lVomiRrwKMaR5RgC2AtIyU)
This is that same light, but with the terrain hidden. The volumetrics are completely invisible.
![Screenshot 2023-05-30 054342](https://private-user-images.githubusercontent.com/57692042/241970930-c8b6154c-5c35-4b91-a658-fe717a23c065.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTg4OTg2NDksIm5iZiI6MTcxODg5ODM0OSwicGF0aCI6Ii81NzY5MjA0Mi8yNDE5NzA5MzAtYzhiNjE1NGMtNWMzNS00YjkxLWE2NTgtZmU3MTdhMjNjMDY1LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA2MjAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNjIwVDE1NDU0OVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTY5ZDgxYWQ5OWVjMWQwMmUwNzY2MGExZjRiM2MxMTA0NGZkZGJmZmE4MjI1YzVhYTQyOGMwNjAxNGE4NWJiZDEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.FmkG5_LFbmheNexAbn67CzLgHZ9cQ1utOwweCHf2zdk)
I am using the default Fullscreen mode on the underwater renderer component.
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