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How to display two different oceans with different materials in a scene #676

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dogiracle opened this issue Oct 25, 2020 · 4 comments
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@dogiracle
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How to display two different oceans with different materials in a scene

@daleeidd
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daleeidd commented Oct 25, 2020

At this stage only a single ocean instance is available. This is being explored here #650. I'm not sure if it would cover this use case though. For now you can blend materials using Material.Lerp.

@huwb
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huwb commented Oct 26, 2020

An alternative which may work is to extend the water body script to allow override materials to be provided, so different water bodies could get different materials. It probably won't be perfect but may get us some way there. I've been meaning to try it, will post if I do.

@daleeidd daleeidd mentioned this issue Nov 10, 2020
@huwb
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huwb commented May 1, 2021

This is still on the list, it seems to always be one or two items further down than what we have bandwidth to look at, but it is slowly bubbling up..

We're hoping to increase our bandwidth through sponsorship and i wanted to mention that once here in case there is interest in supporting us: https://github.com/sponsors/wave-harmonic

@daleeidd daleeidd added this to the 4.14 milestone Nov 4, 2021
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daleeidd commented Nov 4, 2021

This feature was added in 4.14 (#902).

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