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session.go
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session.go
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package ssh
import (
"bytes"
"context"
"errors"
"fmt"
"net"
"sync"
"github.com/anmitsu/go-shlex"
gossh "golang.org/x/crypto/ssh"
)
// Session provides access to information about an SSH session and methods
// to read and write to the SSH channel with an embedded Channel interface from
// cypto/ssh.
//
// When Command() returns an empty slice, the user requested a shell. Otherwise
// the user is performing an exec with those command arguments.
//
// TODO: Signals
type Session interface {
gossh.Channel
// User returns the username used when establishing the SSH connection.
User() string
// RemoteAddr returns the net.Addr of the client side of the connection.
RemoteAddr() net.Addr
// Environ returns a copy of strings representing the environment set by the
// user for this session, in the form "key=value".
Environ() []string
// Exit sends an exit status and then closes the session.
Exit(code int) error
// Command returns a shell parsed slice of arguments that were provided by the
// user. Shell parsing splits the command string according to POSIX shell rules,
// which considers quoting not just whitespace.
Command() []string
// PublicKey returns the PublicKey used to authenticate. If a public key was not
// used it will return nil.
PublicKey() PublicKey
// Context returns the connection's context. The returned context is always
// non-nil and holds the same data as the Context passed into auth
// handlers and callbacks.
Context() context.Context
// Permissions returns a copy of the Permissions object that was available for
// setup in the auth handlers via the Context.
Permissions() Permissions
// Pty returns PTY information, a channel of window size changes, and a boolean
// of whether or not a PTY was accepted for this session.
Pty() (Pty, <-chan Window, bool)
// Signals returns a SingalChan to handle clients' signals
Signals() SignalChan
}
func sessionHandler(srv *Server, conn *gossh.ServerConn, newChan gossh.NewChannel, ctx *sshContext) {
ch, reqs, err := newChan.Accept()
if err != nil {
// TODO: trigger event callback
return
}
sess := &session{
Channel: ch,
conn: conn,
handler: srv.Handler,
ptyCb: srv.PtyCallback,
ctx: ctx,
}
// create empty signal stream
sess.signal.stream = newSignals("")
sess.handleRequests(reqs)
}
type session struct {
gossh.Channel
conn *gossh.ServerConn
handler Handler
handled bool
exited bool
pty *Pty
winch chan Window
env []string
ptyCb PtyCallback
cmd []string
ctx *sshContext
signal struct {
sync.RWMutex
stream *signals
}
}
func (sess *session) Write(p []byte) (n int, err error) {
if sess.pty != nil {
m := len(p)
// normalize \n to \r\n when pty is accepted.
// this is a hardcoded shortcut since we don't support terminal modes.
p = bytes.Replace(p, []byte{'\n'}, []byte{'\r', '\n'}, -1)
p = bytes.Replace(p, []byte{'\r', '\r', '\n'}, []byte{'\r', '\n'}, -1)
n, err = sess.Channel.Write(p)
if n > m {
n = m
}
return
}
return sess.Channel.Write(p)
}
func (sess *session) PublicKey() PublicKey {
return sess.ctx.Value(ContextKeyPublicKey).(PublicKey)
}
func (sess *session) Permissions() Permissions {
// use context permissions because its properly
// wrapped and easier to dereference
perms := sess.ctx.Value(ContextKeyPermissions).(*Permissions)
return *perms
}
func (sess *session) Context() context.Context {
return sess.ctx.Context
}
func (sess *session) Exit(code int) error {
if sess.exited {
return errors.New("Session.Exit called multiple times")
}
sess.exited = true
status := struct{ Status uint32 }{uint32(code)}
_, err := sess.SendRequest("exit-status", false, gossh.Marshal(&status))
if err != nil {
return err
}
return sess.Close()
}
func (sess *session) User() string {
return sess.conn.User()
}
func (sess *session) RemoteAddr() net.Addr {
return sess.conn.RemoteAddr()
}
func (sess *session) Environ() []string {
return append([]string(nil), sess.env...)
}
func (sess *session) Command() []string {
return append([]string(nil), sess.cmd...)
}
func (sess *session) Pty() (Pty, <-chan Window, bool) {
if sess.pty != nil {
return *sess.pty, sess.winch, true
}
return Pty{}, sess.winch, false
}
func (sess *session) Signals() SignalChan {
sess.signal.RLock()
defer sess.signal.RUnlock()
return sess.signal.stream.fork()
}
func (sess *session) handleRequests(reqs <-chan *gossh.Request) {
for req := range reqs {
switch req.Type {
case "shell", "exec":
if sess.handled {
req.Reply(false, nil)
continue
}
sess.handled = true
req.Reply(true, nil)
var payload = struct{ Value string }{}
gossh.Unmarshal(req.Payload, &payload)
sess.cmd, _ = shlex.Split(payload.Value, true)
go func() {
sess.handler(sess)
sess.Exit(0)
}()
case "env":
if sess.handled {
req.Reply(false, nil)
continue
}
var kv = struct{ Key, Value string }{}
gossh.Unmarshal(req.Payload, &kv)
sess.env = append(sess.env, fmt.Sprintf("%s=%s", kv.Key, kv.Value))
req.Reply(true, nil)
case "pty-req":
if sess.handled || sess.pty != nil {
req.Reply(false, nil)
continue
}
ptyReq, ok := parsePtyRequest(req.Payload)
if !ok {
req.Reply(false, nil)
continue
}
if sess.ptyCb != nil {
ok := sess.ptyCb(sess.ctx, ptyReq)
if !ok {
req.Reply(false, nil)
continue
}
}
sess.pty = &ptyReq
sess.winch = make(chan Window, 1)
sess.winch <- ptyReq.Window
defer func() {
// when reqs is closed
close(sess.winch)
}()
req.Reply(ok, nil)
case "window-change":
if sess.pty == nil {
req.Reply(false, nil)
continue
}
win, ok := parseWinchRequest(req.Payload)
if ok {
sess.pty.Window = win
sess.winch <- win
}
req.Reply(ok, nil)
case agentRequestType:
// TODO: option/callback to allow agent forwarding
setAgentRequested(sess)
req.Reply(true, nil)
case "signal":
var payload struct{ Signal string }
gossh.Unmarshal(req.Payload, &payload)
sess.signal.Lock()
// always point to the latest signal
sess.signal.stream = sess.signal.stream.update(Signal(payload.Signal))
sess.signal.Unlock()
default:
// TODO: debug log
}
}
}
// signals a observable signal stream, not thread safe
type signals struct {
c chan struct{}
s Signal
next *signals
}
type sigChan struct {
sig *signals
}
func newSignals(sig Signal) *signals {
return &signals{
c: make(chan struct{}),
s: sig,
}
}
func (s *signals) fork() *sigChan {
return &sigChan{
sig: s,
}
}
func (s *signals) update(sig Signal) *signals {
s.next = newSignals(sig)
close(s.c)
return s.next
}
func (sc *sigChan) C() <-chan struct{} {
return sc.sig.c
}
func (sc *sigChan) Next() Signal {
<-sc.sig.c
sc.sig = sc.sig.next
return sc.sig.s
}