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This repository has been archived by the owner on Jan 8, 2019. It is now read-only.
An attempt to use modern OpenGL (3.3+) in Minecraft modding.
This project will cover basic techniques to mix modern GL into MC's legacy rendering pipeline, and propose a way to
calculate object lighting using shader.
Still in developement >)
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An attempt to use modern OpenGL (3.3+) in Minecraft modding