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Note that this adapter implementation is not part of the proposal but only of the prototype. The only reason I did it in that direction was that it was somewhat easier to get right, esp on top of an engine that is already in C++. I can imagine engines supporting both interfaces natively. I'd also be totally fine with adding an adapter for the other direction, as you suggest. Happy to accept patches. ;)
The current C API is implemented in terms of the C++ API, but I think it would be better to invert that layering:
This means that users can use a C++-style API if they like, but runtimes only need to implement the C API.
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