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Animations / Cleanup : Need to confirm list of used animations #2524

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plankatron opened this issue Mar 7, 2022 · 4 comments
Open
22 of 72 tasks

Animations / Cleanup : Need to confirm list of used animations #2524

plankatron opened this issue Mar 7, 2022 · 4 comments
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@plankatron
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plankatron commented Mar 7, 2022

in relation to # the public/animations directory should really be cleaned up

  • naming convention needs to be standardized
  • unused directory should be deleted and any animations potentially in use there should be transferred to root public/animations directory
  • need to know if there are any other animations currently in use that we need to account for

I went through the current anim directory and tried to Organize the Animations , hopefully I can get some help from the programmer side to say which animations we can remove because they are currently unused. with this done we can then fine tune the animations we actually use.

Current Fbx List 2022-03-07

Misc Files

  • animations-skeleton.glb <--compiled glb
  • narut.fbx
  • animations.z <-- compiled file
  • t-pose_rot.fbx
  • ybot.fbx <-- default model in fbx
  • reset.fbx
  • unused / <-- directory

Jump

  • charge_jump.fbx
  • landing.fbx
  • falling_idle.fbx
  • stand_charge.fbx
  • fall_loop.fbx
  • charge_jump_fall.fbx
  • jump.fbx

Eat Drink

  • eating.fbx
  • drinking.fbx

Grab

  • grab_left.fbx
  • grab_right.fbx
  • grab_up.fbx
  • grab_down.fbx
  • grab_forward.fbx

Throw

  • throw.fbx

Gun

  • 'Pistol Idle.fbx'
  • 'Rifle Aiming Idle.fbx'
  • 'Pistol Aiming Idle.fbx'
  • 'Rifle Idle.fbx'

Running

  • 'right strafe.fbx'
  • 'left strafe.fbx'
  • 'running backwards.fbx'
  • running.fbx

Crouch Move

  • 'Crouch Idle.fbx'
  • 'Sneaking Forward.fbx'
  • 'Crouched Sneaking Left.fbx'
  • 'Crouched Sneaking Right.fbx'

Sword Attack

  • 'sword and shield slash.fbx'
  • sword_un_draw_side.fbx
  • sword_idle_side.fbx
  • 'One Hand Sword Combo.fbx'
  • 'standing melee attack downward.fbx'
  • sword_side_slash.fbx
  • sword_side_slash_step.fbx
  • 'sword and shield attack (4).fbx'
  • sword_topdown_slash.fbx
  • 'sword and shield idle (4).fbx'
  • sword_topdown_slash_step.fbx

Walkingg

  • walking.fbx
  • 'right strafe walking.fbx'
  • 'left strafe walking.fbx'
  • idle.fbx
  • 'walking backwards.fbx'

Specials

  • 'naruto run.fbx'
  • powerup.fbx
  • 'Fast Run.fbx'
  • 'Hip Hop Dancing.fbx'

Mouse Animations

  • pitch.fbx
  • yaw.fbx

Bow

  • 'bow draw.fbx'
  • 'bow idle.fbx'
  • 'bow loose.fbx'

Transitions (movement)

  • 'Crouched To Standing.fbx'
  • 'Standing To Crouched.fbx'

Magic Casting

  • 'magic cast.fbx'
  • 'magic idle.fbx'
  • 'magic standing idle.fbx'

Pain

  • pain_arch.fbx
  • pain_back.fbx

Water

  • 'treading water.fbx'

Sitting

  • 'sitting idle.fbx'

Skateboarding

  • Skateboarding.fbx
@plankatron plankatron added this to the Animations milestone Mar 10, 2022
@0reo
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0reo commented Mar 10, 2022

add checkboxes to track the status of items in this ticket. as we confirm the animations we're keeping, check them off the list. If we identify an animation we're removing, strike out the item using ~ (gotta edit the description to do that) and then check it as completed.

  • example of animation confirmed to remove
  • example of animation confirmed to keep
  • example of animation with an unconfirmed status

@plankatron
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so went through the list of animations today and besides sword attacks tweaked everything that

@plankatron
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@0reo
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0reo commented Mar 15, 2022

I've done a pass through this list, add checked off the items that are currently being used. That said, there are also animations from this list which are being loaded, but I don't think are being used. Will need to do another pass to collect which ones those are, and will also provide a list of animations being loaded/used but are not on this list

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