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Should there be an example that demonstrates best practices for using indirect draw calls, ala the renderBundles example? Or perhaps indirect draw calls could be an option in a separate sample?
The text was updated successfully, but these errors were encountered:
It may be worthwhile to create a simpler sample focused specifically on indirect draws. It could be as basic as a variant of the spinning cube that uses an indirect draw instead of a traditional one, but that doesn't really touch on the "why" of indirect drawing. A sample with some simple generative geometry (like the metaballs, but ideally even more basic) would serve as a better illustration but it's easy for that to get overly complex fast.
Should there be an example that demonstrates best practices for using indirect draw calls, ala the renderBundles example? Or perhaps indirect draw calls could be an option in a separate sample?
The text was updated successfully, but these errors were encountered: