forked from go-delve/delve
/
testvariables3.go
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/
testvariables3.go
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package main
import (
"fmt"
"go/constant"
"runtime"
"unsafe"
)
type astruct struct {
A int
B int
}
type bstruct struct {
a astruct
}
type cstruct struct {
pb *bstruct
sa []*astruct
}
func afunc(x int) int {
return x + 2
}
func afunc1(x int) {
}
func afunc2() int {
return 0
}
type functype func(int) int
func (a *astruct) Error() string {
return "not an error"
}
func (b *bstruct) Error() string {
return "not an error"
}
type dstruct struct {
x interface{}
}
type maptype map[string]interface{}
type benchstruct struct {
a [64]byte
b [64]byte
}
type Item struct {
Name string
Route string
Active int
}
type Menu []Item
func main() {
i1 := 1
i2 := 2
f1 := 3.0
i3 := 3
p1 := &i1
s1 := []string{"one", "two", "three", "four", "five"}
s3 := make([]int, 0, 6)
a1 := [5]string{"one", "two", "three", "four", "five"}
c1 := cstruct{&bstruct{astruct{1, 2}}, []*astruct{&astruct{1, 2}, &astruct{2, 3}, &astruct{4, 5}}}
s2 := []astruct{{1, 2}, {3, 4}, {5, 6}, {7, 8}, {9, 10}, {11, 12}, {13, 14}, {15, 16}}
p2 := &(c1.sa[2].B)
as1 := astruct{1, 1}
var p3 *int
str1 := "01234567890"
var fn1 functype = afunc
var fn2 functype = nil
var nilslice []int = nil
var nilptr *int = nil
ch1 := make(chan int, 2)
var chnil chan int = nil
m1 := map[string]astruct{
"Malone": astruct{2, 3},
"Adenauer": astruct{},
"squadrons": astruct{},
"quintuplets": astruct{},
"parasite": astruct{},
"wristwatches": astruct{},
"flashgun": astruct{},
"equivocally": astruct{},
"sweetbrier": astruct{},
"idealism": astruct{},
"tangos": astruct{},
"alterable": astruct{},
"quaffing": astruct{},
"arsenic": astruct{},
"coincidentally": astruct{},
"hindrances": astruct{},
"zoning": astruct{},
"egging": astruct{},
"inserts": astruct{},
"adaptive": astruct{},
"orientations": astruct{},
"periling": astruct{},
"lip": astruct{},
"chant": astruct{},
"availing": astruct{},
"fern": astruct{},
"flummoxes": astruct{},
"meanders": astruct{},
"ravenously": astruct{},
"reminisce": astruct{},
"snorkel": astruct{},
"gutters": astruct{},
"jibbed": astruct{},
"tiara": astruct{},
"takers": astruct{},
"animates": astruct{},
"Zubenelgenubi": astruct{},
"bantering": astruct{},
"tumblers": astruct{},
"horticulturists": astruct{},
"thallium": astruct{},
}
var mnil map[string]astruct = nil
m2 := map[int]*astruct{1: &astruct{10, 11}}
m3 := map[astruct]int{{1, 1}: 42, {2, 2}: 43}
up1 := unsafe.Pointer(&i1)
i4 := 800
i5 := -3
i6 := -500
var err1 error = c1.sa[0]
var err2 error = c1.pb
var errnil error = nil
var iface1 interface{} = c1.sa[0]
var iface2 interface{} = "test"
var iface3 interface{} = map[string]constant.Value{}
var iface4 interface{} = []constant.Value{constant.MakeInt64(4)}
var ifacenil interface{} = nil
arr1 := [4]int{0, 1, 2, 3}
parr := &arr1
cpx1 := complex(1, 2)
const1 := constant.MakeInt64(3)
recursive1 := dstruct{}
recursive1.x = &recursive1
var iface5 interface{} = &recursive1
var iface2fn1 interface{} = afunc1
var iface2fn2 interface{} = afunc2
var mapinf maptype = map[string]interface{}{}
mapinf["inf"] = mapinf
var bencharr [64]benchstruct
var benchparr [64]*benchstruct
mainMenu := Menu{
{Name: "home", Route: "/", Active: 1},
{Name: "About", Route: "/about", Active: 1},
{Name: "Login", Route: "/login", Active: 1},
}
for i := range benchparr {
benchparr[i] = &benchstruct{}
}
var amb1 = 1
runtime.Breakpoint()
for amb1 := 0; amb1 < 10; amb1++ {
fmt.Println(amb1)
}
runtime.Breakpoint()
fmt.Println(i1, i2, i3, p1, amb1, s1, s3, a1, p2, p3, s2, as1, str1, f1, fn1, fn2, nilslice, nilptr, ch1, chnil, m1, mnil, m2, m3, up1, i4, i5, i6, err1, err2, errnil, iface1, iface2, ifacenil, arr1, parr, cpx1, const1, iface3, iface4, recursive1, recursive1.x, iface5, iface2fn1, iface2fn2, bencharr, benchparr, mapinf, mainMenu)
}