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Inspired by Issue #9, 0xbench should implement accurate graphics calculation
methods to fit more devices with different resolutions. We would like to call
it after "strict mode" to reflect the fine-grained calculation methods for
Android graphics.
Original issue reported on code.google.com by jserv.tw@gmail.com on 27 Jun 2011 at 8:53
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
jserv.tw@gmail.com
on 27 Jun 2011 at 8:53The text was updated successfully, but these errors were encountered: