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I'm trying to use the onFinish callback, together with controlling play status. After the animation finishes for the first time, the onFinish callback will be called, but not on subsequent calls.
How to Reproduce
Add an onFinish handler, start the animation with getAnimation().play() twice.
Bug Report
Describe the Bug
I'm trying to use the onFinish callback, together with controlling play status. After the animation finishes for the first time, the onFinish callback will be called, but not on subsequent calls.
How to Reproduce
Add an onFinish handler, start the animation with getAnimation().play() twice.
CodeSandbox Link
Bug example.
Expected Behavior
onFinish should be called whenever playState switches from 'running' to 'finished'
Your Environment
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