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Hi there :)
The following problems occurred in G-Trending.
java.lang.RuntimeException: Canvas: trying to draw too large(132710400bytes) bitmap.
at android.view.DisplayListCanvas.throwIfCannotDraw(DisplayListCanvas.java:260)
at android.graphics.Canvas.drawBitmap(Canvas.java:1420)
at android.graphics.drawable.BitmapDrawable.draw(BitmapDrawable.java:545)
at android.view.View.getDrawableRenderNode(View.java:18591)
at android.view.View.drawBackground(View.java:18527)
at android.view.View.draw(View.java:18315)
at com.android.internal.policy.DecorView.draw(DecorView.java:919)
at android.view.View.updateDisplayListIfDirty(View.java:17302)
at android.view.ThreadedRenderer.updateViewTreeDisplayList(ThreadedRenderer.java:692)
at android.view.ThreadedRenderer.updateRootDisplayList(ThreadedRenderer.java:698)
at android.view.ThreadedRenderer.draw(ThreadedRenderer.java:806)
at android.view.ViewRootImpl.draw(ViewRootImpl.java:3139)
at android.view.ViewRootImpl.performDraw(ViewRootImpl.java:2935)
at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2527)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1526)
at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:7102)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:927)
at android.view.Choreographer.doCallbacks(Choreographer.java:702)
at android.view.Choreographer.doFrame(Choreographer.java:638)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:913)
at android.os.Handler.handleCallback(Handler.java:751)
at android.os.Handler.dispatchMessage(Handler.java:95)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6682)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1520)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1410)
This seems to be solved by moving the splash.png image to the drawable-xxhdpi folder.
https://stackoverflow.com/questions/40835514/android-studio-canvas-drawing-too-large-bitmap
I will send a pull request.
The text was updated successfully, but these errors were encountered:
Hi there :)
The following problems occurred in G-Trending.
java.lang.RuntimeException: Canvas: trying to draw too large(132710400bytes) bitmap. at android.view.DisplayListCanvas.throwIfCannotDraw(DisplayListCanvas.java:260) at android.graphics.Canvas.drawBitmap(Canvas.java:1420) at android.graphics.drawable.BitmapDrawable.draw(BitmapDrawable.java:545) at android.view.View.getDrawableRenderNode(View.java:18591) at android.view.View.drawBackground(View.java:18527) at android.view.View.draw(View.java:18315) at com.android.internal.policy.DecorView.draw(DecorView.java:919) at android.view.View.updateDisplayListIfDirty(View.java:17302) at android.view.ThreadedRenderer.updateViewTreeDisplayList(ThreadedRenderer.java:692) at android.view.ThreadedRenderer.updateRootDisplayList(ThreadedRenderer.java:698) at android.view.ThreadedRenderer.draw(ThreadedRenderer.java:806) at android.view.ViewRootImpl.draw(ViewRootImpl.java:3139) at android.view.ViewRootImpl.performDraw(ViewRootImpl.java:2935) at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2527) at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1526) at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:7102) at android.view.Choreographer$CallbackRecord.run(Choreographer.java:927) at android.view.Choreographer.doCallbacks(Choreographer.java:702) at android.view.Choreographer.doFrame(Choreographer.java:638) at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:913) at android.os.Handler.handleCallback(Handler.java:751) at android.os.Handler.dispatchMessage(Handler.java:95) at android.os.Looper.loop(Looper.java:154) at android.app.ActivityThread.main(ActivityThread.java:6682) at java.lang.reflect.Method.invoke(Native Method) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1520) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1410)
This seems to be solved by moving the splash.png image to the drawable-xxhdpi folder. https://stackoverflow.com/questions/40835514/android-studio-canvas-drawing-too-large-bitmap
I will send a pull request.
The text was updated successfully, but these errors were encountered: