/
ru.po
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ru.po
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msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-11-13 02:20+0100\n"
"PO-Revision-Date: 2010-11-13 02:20+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: ru\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:14
msgid "The Cost of Living"
msgstr ""
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:15
msgid "TCoL"
msgstr ""
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:19
msgid ""
"Not refraining from killing those who stand in his way, nor from stealing "
"from those who possessions would enrich his own, a young outlaw by the name "
"of Cavil seeks only one thing: to secure his living once and for all by "
"making the perfect heist. Follow Cavil and his companion Briel in their "
"lifes outside of the law, and find out what this life is going to cost "
"them...\n"
"\n"
"(Intermediate level, 7 scenarios)"
msgstr ""
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:23
msgid "(Easy)"
msgstr ""
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:23
msgid "(Difficult)"
msgstr ""
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:23
msgid "Highwayman"
msgstr ""
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:23
msgid "(Normal)"
msgstr ""
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:23
msgid "Bandit"
msgstr ""
#. [campaign]: id=The_Cost_of_Living
#: The_Cost_Of_Living/_main.cfg:23
msgid "Thug"
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:17
msgid ""
"A young man by the name of Cavil is a respected and violent outlaw, not "
"refraining from killing those who stand in his way, nor from stealing from "
"those whose possessions would enrich his own. Where most of Wesnoth's "
"inhabitants would follow a more righteous approach to making a living, Cavil "
"had no other choice but to follow the path of the outlaw."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:20
msgid ""
"Given that his mother died in childbirth, Cavil was left in the care of his "
"father who was more obsessed with his own military career than with taking "
"care of his only son. Hence, Cavil was on his own much from the start. "
"Contrary to many others who foolishly attempt a life outside of the law, "
"Cavil is highly intelligent and cheated himself into becoming the leader of "
"his own group of criminals."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:23
msgid ""
"For Cavil, there is only one overarching motif: to make the perfect heist "
"that would secure his living once and for all. It was not until very "
"recently that he acquired the knowledge of a treasure well hidden but worth "
"more than he could ever imagine. Together with his comrades, Cavil set out "
"on a quest to find this treasure. Not knowing exactly where it is situated, "
"Cavil is destined to meet with a highly devious contact on the other side of "
"the Great Continent..."
msgstr ""
#. [side]: type=Thug, id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:49
msgid "Cavil"
msgstr ""
#. [unit]: id=Briel, type=Outlaw
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:62
msgid "Briel"
msgstr ""
#. [side]
#: The_Cost_Of_Living/scenarios/scenario_06.cfg:91
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:83
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:168
msgid "Passive enemy"
msgstr ""
#. [side]: id=enemy_leader, type=Orcish Sovereign
#. [side]
#. [side]: id=enemy_leader, type=Halberdier
#: The_Cost_Of_Living/scenarios/scenario_06.cfg:79
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:106
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:144
msgid "Active enemy"
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:131
msgid ""
"It was getting cold and breezy in the evening twilight near Estya, where "
"Cavil set camp earlier that day. Rustling sounds could be heard emerging "
"from Cavil's tent..."
msgstr ""
#. [message]: speaker=Cavil
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:144
msgid "That was just what I needed."
msgstr ""
#. [message]: speaker=Briel
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:148
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:302
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:519
msgid "..."
msgstr ""
#. [message]: speaker=Cavil
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:152
msgid ""
"The night is about to come. We should get going so we can reach the galleon "
"by the time it departs the day after tomorrow. I will dismantle our tents "
"and pack our belongings."
msgstr ""
#. [message]: speaker=Briel
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:156
msgid ""
"We may not see the Dulatus Hills any time soon again. Best, we stock up from "
"the local dwellings and get anything we can find in them."
msgstr ""
#. [objective]: condition=win
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:161
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:329
msgid "Bring Cavil to the transport galleon"
msgstr ""
#. [objective]: condition=lose
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:253
#: The_Cost_Of_Living/scenarios/scenario_07.cfg:210
#: The_Cost_Of_Living/scenarios/scenario_06.cfg:254
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:302
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:165
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:333
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:371
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:264
msgid "Death of Cavil"
msgstr ""
#. [objective]: condition=lose
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:257
#: The_Cost_Of_Living/scenarios/scenario_07.cfg:214
#: The_Cost_Of_Living/scenarios/scenario_06.cfg:258
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:306
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:169
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:337
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:375
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:268
msgid "Death of Briel"
msgstr ""
#. [objective]: condition=lose
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:269
#: The_Cost_Of_Living/scenarios/scenario_07.cfg:218
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:314
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:173
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:345
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:379
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:272
msgid "Turns run out"
msgstr ""
#. [message]: speaker=second_unit
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:230
msgid ""
"There are patrols on guard. We have no other choice but to fight them if we "
"want to reach the galleon in time."
msgstr ""
#. [unit]: id=Brevryn, type=Bandit
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:272
msgid "Brevryn"
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:290
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:323
msgid "Cloaked man"
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:291
msgid "Hey you! Patrols are coming!"
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:298
msgid "(The last thing we need right now is being chased by patrols.)"
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:302
msgid "Out of our way! Do not draw their attention upon us!"
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:309
msgid ""
"He seems to be heading for the port just as we are. It does not matter to me "
"if he comes with us - we should just get out of here as quickly as possible."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:316
msgid "Fine by me. You, 'eyepatch', come with us and stay close!"
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:324
msgid "My gratitude. The name is Brevryn, by the way."
msgstr ""
#. [objective]: condition=lose
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:261
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:310
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:341
msgid "Death of Brevryn"
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:365
msgid "Wait for me!"
msgstr ""
#. [message]: id=sergeant
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:372
msgid "Sergeant"
msgstr ""
#. [message]: id=sergeant
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:373
msgid "They are about to board the ship! Do not let them escape!"
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_01.cfg:381
msgid ""
"Cavil and his fellow outlaws embarked on the galleon undetected by the "
"ship's crew. The pursuing patrols could not manage to stop the vehicle from "
"departing in time. And so the journey began..."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:17
msgid ""
"From Estya in the Dulatus Hills, Cavil and his group followed the River "
"Aethen heading west. After stormy days and weeks they spent hiding in the "
"bulk of a heavily shaking galleon, feeding from whatever little they could "
"find in the cargo hold, they began getting disturbed by the fact that the "
"ship had been slowly filling with water. Fortunately, with the galleon "
"currently being in the midst of the Aethenwood forest, exactly where they "
"wanted to go in the first place, the criminals left the ship and swam ashore."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:21
msgid ""
"Filled with exhaustion, the group made camp for the night, with Cavil still "
"being uneasy about Brevryn's presence. The cloaked figure had been "
"accompanying them since they left the port of Estya. Merely indicating that "
"he desired to get as far away from the Dulatus Hills as possible, Brevryn "
"was a man of few words but expressed his desire to join Cavil and his group "
"on whatever adventure they were going."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:24
msgid ""
"Before coming back to strength again, the outlaws needed to realize that "
"they were not the only souls in this very spot. Despite their graceful gait "
"and their calm and easy nature, three approaching elves seemed particularly "
"troubled when they mentioned orcs tarnishing their woods. The outlaws "
"reacted indifferently at first, but then, some disturbingly looking "
"creatures emerged from the tree lines..."
msgstr ""
#. [side]: type=Elvish Hero, id=ElvishHero
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:58
msgid "Elves"
msgstr ""
#. [side]: id=Gronak, type=Orcish Assassin
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:118
msgid "Orcs"
msgstr ""
#. [side]: id=Gronak, type=Orcish Assassin
#. [unit]: id=Gronak, type=Orcish Assassin
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:119
#: The_Cost_Of_Living/scenarios/scenario_06.cfg:188
#: The_Cost_Of_Living/scenarios/scenario_06.cfg:361
msgid "Gronak"
msgstr ""
#. [message]: id=ElvishCaptain
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:203
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:234
msgid "Elf"
msgstr ""
#. [message]: id=ElvishCaptain
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:204
msgid ""
"You are not supposed to be in our woods, so I can not allow any of you to go "
"any further. Turn around and leave immediately."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:208
msgid "Our only intent is to cross your woods. No harm done in that, is there?"
msgstr ""
#. [message]: id=Gronak
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:212
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:229
msgid "Orcish leader"
msgstr ""
#. [message]: id=Gronak
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:213
msgid ""
"You are wasting your breath, human. Those elves will never let you pass "
"their forest. Not voluntarily, that is..."
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:217
msgid ""
"Maybe we should just turn around and avoid fighting both elves and orcs."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:221
msgid ""
"Either we fight them both, or we side with the orcs and fight the elves "
"together. Either way, we are not crossing this forest without getting past "
"those elves."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:225
msgid "She is making an excellent point."
msgstr ""
#. [message]: id=Gronak
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:230
msgid ""
"So be it, humans. Your harsh clubs and Gronak's toxic knives shall show them "
"whom to ridicule and whom not."
msgstr ""
#. [message]: id=ElvishCaptain
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:235
msgid ""
"Neither of you shall proceed. We may seem outnumbered now, but "
"reinforcements are already under way."
msgstr ""
#. [objective]: condition=win
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:249
msgid "Defeat the Elvish leader"
msgstr ""
#. [objective]: condition=lose
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:265
msgid "Death of Gronak"
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:308
msgid ""
"We are not going to make it through these woods without the orc's assistance."
msgstr ""
#. [message]: id=Gronak
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:326
msgid ""
"There is not a single piece of meat you could harvest from those skinny "
"creatures. I am starving..."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:333
msgid "Calm down there, would you? ... Just refrain from turning on us."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:340
msgid ""
"It was a nice charade you pulled off earlier with the elves, but now, let us "
"come to business, orc."
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:345
msgid ""
"Brevryn surprisingly realized that the encounter with the orcs was "
"deliberate rather than accidental. Listening to their every word, Brevryn "
"followed the ongoing conversation between Cavil, Briel and Gronak with "
"abundant attention."
msgstr ""
#. [message]: id=Gronak
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:352
msgid ""
"Gronak went through a lot of trouble to create a sketch as detailed as this "
"one. I will need to be properly compensated."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:359
msgid ""
"You will receive your share soon enough. Hand over the map to my collegue, "
"then we shall part ways for now until the job is done."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:366
msgid "A 'collegue', huh?"
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_02.cfg:371
msgid ""
"With the map now handed over, the outlaws and the orcs continued their "
"journeys on separate ways. Cavil and his group headed to the north-west, "
"while the orcs carried their abhorrent scent in a different direction."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:18
msgid ""
"The days Cavil and his group spent in Aethenwood wore on the them, and after "
"a few days of vigorously walking the plains that spawn between Aethenwood "
"and the Great Ocean, they finally reached the Smoking Musket, a disturbing "
"place well known to the outlaw for its activities of illegal gambling, and, "
"moreover, of slave trade. With many mercenaries to hire from, Cavil will "
"find here the opportunity to acquire the supports much needed for his "
"upcoming heist."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:21
msgid ""
"Brevryn, now having been accompanying Cavil and Briel for several weeks, was "
"left much unaware as to the precise nature of their journey. However, it was "
"this morning that the two felt comfortable enough sharing their secret with "
"him, leaving Brevryn with astonishment and bewilderment in his eyes. Seeing "
"the mysterious man in battle, even Cavil needed to realize that Brevryn "
"could be an asset on their adventure rather than a burden."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:24
msgid ""
"With closer proximity to the Smoking Musket, the air was slowly filling with "
"the sounds of howling and mourning. Not knowing what would eventually reveal "
"itself behind those strange noises, the bandits were approaching vigilantly "
"and with a disquiet following their souls..."
msgstr ""
#. [label]
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:202
msgid "The Smoking Musket"
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:228
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:242
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:247
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:256
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:273
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:443
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:569
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:715
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:841
msgid "Huntsman"
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:229
msgid "Who is approaching without permission?"
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:233
msgid "Someone who wants to do some business in the tavern."
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:238
msgid ""
"The huntsman suspiciously glimpsed at Cavil's face, profoundly inspected "
"Briel's garment, and obnoxiously stared at Brevryn and his large, "
"intimidating mace."
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:243
msgid ""
"Few people know about this place, and it would not be the first time that "
"the Crown sent out soldiers in disguise to find it."
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:248
msgid ""
"We are cautious around here, and we cannot let you or anyone else inside "
"unless you prove yourself to be worthy of entering."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:252
msgid ""
"Do you want us to swing our clubs while you are drawing on your little "
"arrows, or do you have something more specific in mind?"
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:257
msgid ""
"I have, indeed. You will be challenged on four days and four nights on which "
"you must fight against some appalling creatures that we will dispatch in "
"your direction. If you survive them, you may enter the Smoking Musket. If "
"you do not survive them, however, you may not enter."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:261
msgid "That is the kind of spirit I am looking for."
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:265
msgid "You know, huntsman, I could just crush your skull..."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:269
msgid ""
"There is nothing up their arsenal that could intimidate us in any way. We "
"will accept the challenge."
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:274
msgid ""
"Good. The rules are simple: Defeat all the creatures on the upcoming four "
"days and nights, do not approach the Smoking Musket during this time, and do "
"not disturb the crew, nor the spectators. Give us something nice to watch, "
"would you?"
msgstr ""
#. [objective]: condition=win
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:298
msgid "Defeat all waves of enemies"
msgstr ""
#. [message]: id=crew1
#. [message]: id=crew2
#. [message]: id=crew3
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:338
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:451
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:577
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:652
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:723
msgid "Crew"
msgstr ""
#. [message]: id=crew1
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:339
msgid "Untie the goblins!"
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:436
msgid "This is your big challenge?"
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:444
msgid ""
"Certainly not. We have more intimidating creatures to offer to you. You will "
"see, my friend."
msgstr ""
#. [message]: id=crew1
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:452
msgid "Let the Ogres out of their cages!"
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:570
msgid "You bandits are sturdier than I thought."
msgstr ""
#. [message]: id=crew2
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:578
msgid "Set free the nagas!"
msgstr ""
#. [message]: id=crew3
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:653
msgid "Release the sea monster!"
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:703
msgid "What is that thing?!"
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:716
msgid "You are impressive indeed, my friends."
msgstr ""
#. [message]: id=crew1
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:724
msgid "Throw the rest we can spare at them!"
msgstr ""
#. [message]: id=Smok
#: The_Cost_Of_Living/scenarios/scenario_03.cfg:842
msgid ""
"I honor your achievements, strangers, and welcome you to the Smoking Musket. "
"You have proven yourself to be worthy of entering. I will see you at the "
"tavern for some liquor on the house."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:17
msgid ""
"After four days and nights of fighting against eerie creatures, the group of "
"outlaws could finally find some refreshment. While Cavil went with the "
"huntsman for some drinks in the tavern just to stock up his recruits shortly "
"after, and Briel sought for resting in the local inn, Brevryn seemed to have "
"other plans as he left quietly without consulting with the others."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:20
msgid ""
"The next day, Cavil and Briel moved on to reach the Bay of Pearls. Living "
"peacefully along with some human farmers, it is here where a group of mermen "
"founded a permanent settlement after the turmoil of Queen Asheviere. "
"Unbeknownst to most human beings, the merfolk are protecting a treasure of "
"great value in the bay, and it is this treasure that has been attracting "
"Cavil's attention for a long time. With the help of Gronak's map that lead "
"him here, Cavil is about to make his olden dream come true..."
msgstr ""
#. [side]: type=Merman Netcaster, id=merman1
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:65
msgid "Mermen (north-east)"
msgstr ""
#. [side]: type=Mermaid Enchantress, id=merman2
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:79
msgid "Mermen (north-west)"
msgstr ""
#. [side]
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:101
msgid "Mermen (guards)"
msgstr ""
#. [side]
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:154
msgid "Humans"
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:217
msgid ""
"This is the day I have been waiting for for a very long time. Today, we will "
"retrieve the treasure that is going to provide us with wealth for the rest "
"of our lives, therefore nothing is allowed to go wrong."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:221
msgid ""
"Let us go through the plan we crafted earlier on one last time to ensure "
"that everything will be proceeding as planned."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:225
msgid "All right."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:247
msgid ""
"We will be heading back to the Smoking Musket on separate ways and rejoin "
"there later. Then, we can go where ever we desire. That should be it."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:251
msgid "I hope so..."
msgstr ""
#. [objective]: condition=win
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:256
msgid "Bring Briel to the keep in the north west"
msgstr ""
#. [objective]: condition=win
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:260
msgid "Bring Cavil to the boat"
msgstr ""
#. [message]: id=peasant
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:355
msgid "Peasant"
msgstr ""
#. [message]: id=peasant
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:356
msgid ""
"Please leave our farms immediately, or we will be forced to defend ourselves."
msgstr ""
#. [message]: speaker=unit
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:360
msgid "Do you really think you stand a chance against us?"
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:404
msgid "There it is!"
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:409
msgid "Meanwhile, at the merman settlement..."
msgstr ""
#. [message]: id=guard1
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:417
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:591
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:601
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:614
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:630
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:640
msgid "Chief Guard"
msgstr ""
#. [message]: id=guard1
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:418
msgid "What have you done to our settlement?!"
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:424
msgid ""
"Briel stayed calm, knowing that the mermen could not outmaneuver her on "
"land. Then, all of the sudden, the sound of cantering could be heard "
"emerging from the north."
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:484
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:498
msgid "Officer"
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:485
msgid ""
"Behold! In the name of queen Li'sar and of the High Council, the human "
"bandits are under arrest!"
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:490
msgid ""
"As she heard the voice of the officer through his helmet, Briel noticed "
"something familiar about it."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:494
msgid "Do I know you from somewhere?"
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:499
msgid "What, do you not recognize me through this helmet?"
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:503
msgid "Brevryn...? Is that you?"
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:507
msgid "Indeed it is."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:511
msgid "What is going on here?"
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:515
msgid ""
"Oh, do not pretend to be more simple-minded than you are. Do you really "
"think it was a coincidence that I stumbled across you and your young man by "
"mere accident?"
msgstr ""
#. [message]: id=Brevryn
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:523
msgid ""
"You really should have listened to his mistrustful voice. But enough "
"talking... Take her!"
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:531
msgid "Meanwhile, at the dock..."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:548
msgid ""
"The treasure is mine! Now, I should really meet Briel at the Smoking Musket. "
"I wonder if she made it in one piece, though..."
msgstr ""
#. [message]: id=Briel
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:577
msgid "The signal fire is set up. I only hope that Cavil is in position..."
msgstr ""
#. [message]: speaker=narrator
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:583
msgid "Meanwhile, at the island..."
msgstr ""
#. [message]: id=guard1
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:592
msgid ""
"You know, there never has been any attempt to steal the treasure, and there "
"never will be."
msgstr ""
#. [message]: id=guard2
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:596
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:609
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:635
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:645
msgid "Guard"
msgstr ""
#. [message]: id=guard2
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:597
msgid "And what if you are wrong?"
msgstr ""
#. [message]: id=guard1
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:602
msgid ""
"Nobody even knows about this place, not even among the merfolk. We could "
"just as well visit the Three Sisters, come back in a couple of suns... "
"nothing would happen."
msgstr ""
#. [message]: id=guard2
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:610
msgid "Look over there! Is that our settlement on fire?"
msgstr ""
#. [message]: id=guard1
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:615
msgid "Where?"
msgstr ""
#. [message]: id=guard1
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:631
msgid "You are right, something is definately wrong there."
msgstr ""
#. [message]: id=guard2
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:636
msgid "Then we best check it out right now?!"
msgstr ""
#. [message]: id=guard1
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:641
msgid ""
"Absolutely! As I told you... nobody is interested in this little island, "
"just in waging wars with our settlements. And you thought somebody would "
"actually steal the treasure..."
msgstr ""
#. [message]: id=guard2
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:646
msgid "Seems you were right after all."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:730
msgid ""
"The signal fire is set, which means that it should have attracted the "
"attention of the guards by now. I should depart."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:737
msgid ""
"The signal fire is set, which means that it should have attracted the "
"attention of the guards by now. I should better reach that boat soon before "
"they realize that the signal fire is a diversion."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:766
msgid "I will best depart immediately."
msgstr ""
#. [message]: id=Cavil
#: The_Cost_Of_Living/scenarios/scenario_04.cfg:782
msgid ""
"I am in position, but Briel has not set the signal fire yet. With the guards "
"still at post, it is too dangerous to depart now."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:17
msgid ""
"Little more than two decades ago, an orphanage in the Dulatus Hills was "
"brought a young girl whose parents had just been killed in a raid by "
"excruciating orcs. Facing neglection, discrimination and finally abuse with "
"her new caretakers, the agonized yet inherently light-hearted girl was "
"predestined to make a living on her own, trying to find the good in people "
"she never experienced thus far. Her name was Briel."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:20
msgid ""
"While starting with robbing farmers for food, Briel quickly found her way "
"into the organized forms of crime, meeting Cavil somewhere along that path. "
"Uneasy with his sturdy nature at first, Briel soon got romantically involved "
"with Cavil and has stayed unseparated from him ever since... until now."
msgstr ""
#. [part]
#: The_Cost_Of_Living/scenarios/scenario_05.cfg:23
msgid ""
"After Briel got apprehended by Brevryn, now disclosed as a high-ranking "
"officer working for the Crown of Wesnoth, she was taken to a penal facility "
"where she was interrogated by Brevryn and severely tortured for information "