/
07_Bad_news.cfg
916 lines (914 loc) · 21.8 KB
/
07_Bad_news.cfg
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#textdomain wesnoth-The_Fellowship_of_the_Clay
[scenario]
id=07_Bad_News
next_scenario=08_The_Plan
name= _ "Bad News"
map_data="{~add-ons/The_Fellowship_of_the_Clay/maps/07_Wehlot_finished.map}"
victory_when_enemies_defeated=yes
{TURNS 12 12 16}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
#ifdef HARD
{FIRST_WATCH}
{FIRST_WATCH}
#endif
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
#ifdef HARD
{SECOND_WATCH}
{SECOND_WATCH}
#endif
{ANIMATED_BRICKKILN 28 14}
{ANIMATED_TAVERN 39 23}
{STARTING_VILLAGES_ALL 1}
{TFotC_MOUNTING}
{TFotC_DISMOUNTING}
{TFotC_MOUNTING_FEYNDWARF}
{TFotC_DISMOUNTING_FEYNDWARF}
{ILLUMINATING}
[story]
[part]
story=_"Having invited everybody who was supposed to come, Clyde returned to Wehlot, which was finished by now, to report this to king Haldric II."
background="Story/landscape-plain.jpg"
[/part]
[part]
background="data/add-ons/The_Fellowship_of_the_Clay/images/TFoC-map.png"
show_title=yes
{OLD_BATTLE 272 684}
{OLD_JOURNEY 237 649}
{OLD_JOURNEY 214 627}
{OLD_JOURNEY 170 615}
{OLD_BATTLE 133 625}
{OLD_JOURNEY 176 566}
{OLD_JOURNEY 213 508}
{OLD_JOURNEY 227 435}
{OLD_JOURNEY 232 369}
{OLD_JOURNEY 274 323}
{OLD_BATTLE 304 323}
{OLD_REST 322 295}
{OLD_JOURNEY 352 254}
{OLD_BATTLE 351 213}
{OLD_BATTLE 380 195}
{NEW_JOURNEY 374 265}
{NEW_JOURNEY 356 334}
{NEW_JOURNEY 336 405}
{NEW_JOURNEY 284 483}
{NEW_JOURNEY 278 534}
{NEW_JOURNEY 272 611}
{NEW_BATTLE 272 684}
[/part]
[/story]
[side]
side=1
controller=human
team_name=good
user_team_name= _ "Allies"
{GOLD 160 135 120}
type=Mounted Knight of the Light
[modifications]
{TRAIT_LOYAL}
{TRAIT_FEARLESS}
[/modifications]
id=Clyde
unrenamable=yes
profile="data/campaigns/Delfadors_Memoirs/images/portraits/eldred.png~SCALE(200,200)"
name= _ "Mounted Clyde"
canrecruit=yes
recruit=Spearman,Bowman,Peasant,Cavalryman,Merman Fighter,Merman Hunter,Mage
{FLAG_VARIANT loyalist}
[/side]
[side]
side=2
controller=ai
type=Haldric II
id="Haldric II"
profile="data/add-ons/The_Fellowship_of_the_Clay/images/portraits/transparent/kitty_haldricII02b.png"
name= _ "Haldric II"
canrecruit=yes
recruit=Swordsman,Javelineer,Pikeman,Longbowman,Red Mage,White Mage,Dragoon
team_name=good
user_team_name= _ "Allies"
{FLAG_VARIANT loyalist}
{GOLD 100 80 55}
[/side]
[side]
side=3
type=Necromancer
name= _ "Mal-Maregor"
id=Maregor
controller=ai
team_name=undead
user_team_name= _ "Undead"
{GOLD 180 205 270}
#ifdef EASY
recruit=Skeleton,Skeleton Archer,Ghoul
#else
recruit=Skeleton,Skeleton Archer,Ghoul,Ghost,Wraith,Shadow,Revenant,Bone Shooter
#endif
[/side]
[side]
side=4
type=Lich
name= _ "Mal-Kramakal"
id=Kramakal
team_name=undead
user_team_name= _ "Undead"
{GOLD 190 215 280}
#ifdef EASY
recruit=Skeleton,Skeleton Archer,Ghoul
#else
recruit=Skeleton,Skeleton Archer,Ghoul,Ghost,Wraith,Shadow,Revenant,Bone Shooter
#endif
[/side]
[side]
side=5
type=Necromancer
name= _ "Mal-Regesar"
id=Regesar
team_name=undead
user_team_name= _ "Undead"
{GOLD 185 210 275}
#ifdef EASY
recruit=Skeleton,Skeleton Archer,Ghoul
#else
recruit=Skeleton,Skeleton Archer,Ghoul,Ghost,Wraith,Shadow,Revenant,Bone Shooter
#endif
[/side]
[event]
name=prestart
[label]
x,y=14,12
text= _ "Stables"
[/label]
[label]
x,y=28,14
text= _ "Brick-kiln"
[/label]
[label]
x,y=36,8
text= _ "Quarry"
[/label]
[label]
x,y=7,14
text= _ "Woodman's house"
[/label]
[label]
x,y=6,28
text= _ "River Aethen"
[/label]
[label]
x,y=27,19
text= _ "Wehlot Castle"
[/label]
[label]
x,y=20,18
text= _ "Wehlot Harbor"
[/label]
[label]
x,y=33,21
text= _ "Main Gate"
[/label]
[label]
x,y=40,24
text= _ "Little-Wehlot"
[/label]
{PLACE_IMAGE "data/core/images/items/straw-bale1.png" 15 13}
{PLACE_IMAGE "data/core/images/scenery/well.png" 28 16}
{PLACE_IMAGE "data/add-ons/The_Fellowship_of_the_Clay/images/misc/Haldric_Statue.png" 29 18}
{PLACE_IMAGE "data/add-ons/The_Fellowship_of_the_Clay/images/misc/Jessica_Statue.png" 28 19}
#define FEYNRIDING
#enddef
[objectives]
[objective]
condition=win
description= _ "Resist until end of turns"
[/objective]
[objective]
condition=lose
description= _ "Death of Clyde"
[/objective]
[objective]
condition=lose
description= _ "Death of Haldric II"
[/objective]
[objective]
condition=lose
description= _ "Death of Aryad"
[/objective]
[objective]
condition=lose
description= _ "Death of Snow-White"
[/objective]
[objective]
condition=lose
description= _ "Death of Feyndwarf"
[/objective]
[/objectives]
[/event]
[event]
name=start
[set_variable]
name=mounted_feyn
value=1
[/set_variable]
[hide_unit]
side=3,4,5
[/hide_unit]
[hide_unit]
id=Clyde
[/hide_unit]
{FOREACH tfotc_recall_store i}
[set_variable]
name=tfotc_recall_store[$i].hitpoints
value=$tfotc_recall_store[$i].max_hitpoints
[/set_variable]
[unstore_unit]
variable=tfotc_recall_store[$i]
[/unstore_unit]
{NEXT i}
[clear_variable]
name=tfotc_recall_store
[/clear_variable]
[store_unit]
[filter]
x=14
y=10
[/filter]
variable=stored_outpost
kill=yes
[/store_unit]
[unit]
x=14
y=10
id=City guard
name= _ "City Guard"
type=Swordsman
side=1
[/unit]
[unstore_unit]
variable=stored_outpost
find_vacant=yes
[/unstore_unit]
[if]
[variable]
name=mounted
equals=1
[/variable]
[then]
[move_unit_fake]
type="$mclyde_type"
x=7,26
y=1,18
[/move_unit_fake]
[/then]
[else]
[move_unit_fake]
type="Mounted $clyde_type"
x=7,26
y=1,18
[/move_unit_fake]
[/else]
[/if]
{TELEPORT_UNIT (id=Clyde) 26 18}
[unhide_unit]
id=Clyde
[/unhide_unit]
[recall]
id=Snow White
x=25
y=18
[/recall]
[message]
speaker=Clyde
message= _ "My King..."
[/message]
[message]
speaker="Haldric II"
message= _ "Clyde, you are back and you contacted and invited everyone?"
[/message]
[message]
speaker=Clyde
message= _ "Yes, they should arrive any day now. I even found some Merman! Well, I hope that Dwarf will not fall from the sky. You know, we had to come up with an idea that a Dwarf could make it in time."
[/message]
[message]
speaker="Haldric II"
message= _ "*laughs* How Great! Well, whatever you thought of, I hope it doesn't involve a giant Dwarf cannon."
[/message]
[message]
speaker=Clyde
message= _ "No, it does not."
[/message]
[message]
speaker="Haldric II"
message= _ "Clyde, can you believe it? We've done it. Wehlot is completed in just one generation and it is far bigger and brighter than father ever imagined. It is not only the perfect capital, but also the perfect fortress, isn't it?"
[/message]
[message]
speaker=Clyde
message= _ "Yes indeed! It is really a wonder that your father found this island in this lake that just seemed made for hosting a castle. And then this new method of creating stones with clay and fire - it really allowed us to expand the castle to the edge of the island in such a short time. I just wonder why your father always wanted to keep the castle on the island as small as possible while building villages around it."
[/message]
[message]
speaker="Haldric II"
message= _ "Well, I always thought he was just modest and didn't want to build a huge castle. And of course, he just didn't have this great idea of having villages within the walls of the castle! Villages around the castle on the island would indeed have compromised the strategic advantage of the island since it would have been possible to capture the villages on the island and then the situation in the castle would have been desperate!"
[/message]
[message]
speaker=Clyde
message= _ "True! It was really your ingenuity that made Wehlot what it is - and of course the invention of the brink that was shown to us by this stranger."
[/message]
[message]
speaker="Haldric II"
message= _ "Yes. I wonder what has become of him and why he didn't want to see his idea getting realized."
[/message]
[message]
speaker=narrator
message= _ "..."
[/message]
[unit]
side=1
id=Familiar Stranger
name= _ "Familiar Stranger"
type=Dark Tradesman
x=12
y=9
random_traits=no
[/unit]
[message]
speaker=City guard
message= _ "Who goes there?"
[/message]
[message]
speaker=Familiar Stranger
message= _ "A tradesman."
[/message]
[message]
speaker=City guard
message= _ "And what do you trade?"
[/message]
[message]
speaker=Familiar Stranger
message= _ "With things people desire."
[/message]
[message]
speaker=City guard
message= _ "Ah... And with whom do you want to do your business?"
[/message]
[message]
speaker=Familiar Stranger
message= _ "With the King."
[/message]
[message]
speaker=City guard
message= _ "Uh, well, I have to ask if he receives you. Whom should I announce?"
[/message]
[message]
speaker=Familiar Stranger
message= _ "The guy with the clay - he will know."
[/message]
{MOVE_UNIT (id=City guard) 24 16}
[message]
speaker=City guard
message= _ "My King, there is someone outside the city who wants to meet you. He says he is the guy with the clay and that you will know."
[/message]
[message]
speaker="Haldric II"
message= _ "Oh indeed? Well, if you speak of the devil! *laughs* Well, let him in!"
[/message]
{MOVE_UNIT (id=City guard) 14 10}
{MOVE_UNIT (id=Familiar Stranger) 24 17}
[message]
speaker="Haldric II"
message= _ "My friend, we just spoke of you! Do you want to see what has become out of your idea? Isn't it great?"
[/message]
[message]
speaker=Familiar Stranger
message= _ "Big... yes. I did not come for the view. I came for my disbursement."
[/message]
[message]
speaker="Haldric II"
message= _ "Well, we didn't speak about a payment, but your idea was indeed of great help, so I will clearly pay you something!"
[/message]
[message]
speaker=Familiar Stranger
message= _ "In fact, we do have a contract. I closed it with you father when I gave him the Wehlot island. I hereby claim five of your people's children!"
[/message]
[message]
speaker="Haldric II"
message= _ "My father would never have closed such a contract! Show me this piece of paper you are holding there!"
[/message]
{MOVE_UNIT (id="Haldric II") 25 18}
[object]
image=data/add-ons/The_Fellowship_of_the_Clay/images/Story/Cscroll.jpg
[/object]
[message]
speaker="Haldric II"
message= _ "Clyde, can you believe this? It really looks as my father's seal..."
[/message]
[message]
speaker="Haldric II"
message= _ "Well, whatever foul game you are playing here, Stranger, I am certainly not handing any children over to you. The opposite is the case: I will have you arrested for you obviously are a beguiler and a pedophile! Clyde, arrest this man!"
[/message]
{MOVE_UNIT (id=Clyde) 25 17}
[animate_unit]
flag=attack
with_bars=no
[filter]
id=Clyde
[/filter]
[primary_attack]
name=sword
[/primary_attack]
hits=no
[/animate_unit]
{ADVANCE_UNIT (id=Familiar Stranger) (Crow)}
{FULL_HEAL (id=Familiar Stranger)}
{MOVE_UNIT (id=Familiar Stranger) 23 18}
{ADVANCE_UNIT (id=Familiar Stranger) (Dark Tradesman)}
{FULL_HEAL (id=Familiar Stranger)}
[message]
speaker=Familiar Stranger
message= _ "I hoped you wouldn't engage in such a futile attempt."
[/message]
[message]
speaker=Familiar Stranger
message= _ "Let me explain something to you: It is MY fire in that brick-kiln and every single brick is bound to MY powers. Thus, I can let this whole city collapse on MY rule. Now, where are my children?"
[/message]
[message]
speaker=Clyde
message= _ "Not so fast..."
[/message]
{MOVE_UNIT (id=Clyde) 24 17}
[animate_unit]
flag=attack
with_bars=no
[filter]
id=Clyde
[/filter]
[primary_attack]
name=lightbeam
range=ranged
[/primary_attack]
hits=yes
[/animate_unit]
{QUAKE "rumble.ogg"}
{ADVANCE_UNIT (id=Familiar Stranger) (Ancient Lich)}
[store_unit]
[filter]
id=Familiar Stranger
[/filter]
variable=stored_fam
[/store_unit]
[set_variable]
name=stored_fam.hitpoints
sub=5
[/set_variable]
[unstore_unit]
variable=stored_fam
text=5
{COLOR_HARM}
[/unstore_unit]
[terrain]
x=24
y=16
terrain="Rrc^Dr"
[/terrain]
[terrain]
x=23
y=15
terrain="Rb^Dr"
[/terrain]
[terrain]
x=23
y=14
terrain="Chr"
[/terrain]
[terrain]
x=29
y=16
terrain="Rr^Vhcr"
[/terrain]
[message]
speaker=Familiar Stranger
message= _ "What?? A Knight of the Light? How could I have missed that? but it does not matter - my powers are far greater than yours!"
[/message]
{QUAKE "rumble.ogg"}
[color_adjust]
red,green,blue=-120,-120,-120
[/color_adjust]
{QUAKE "rumble.ogg"}
[color_adjust]
red,green,blue=-255,-255,-255
[/color_adjust]
{QUAKE "rumble.ogg"}
[modify_unit]
[filter]
id="Haldric II"
[/filter]
hitpoints=5
[/modify_unit]
[modify_unit]
[filter]
id=Clyde
[/filter]
hitpoints=35
[/modify_unit]
[redraw]
[/redraw]
{FADE_IN}
[message]
speaker=Familiar Stranger
message= _ "My children?"
[/message]
[message]
speaker="Haldric II"
message= _ "*Cough*, never!"
[/message]
[message]
speaker=Familiar Stranger
message= _ "I see, some more imminence is needed. I will leave your precious city as it is - for now. Next new moon you will get an opportunity to value it more than you would like to. After that, we will talk again."
[/message]
{ADVANCE_UNIT (id=Familiar Stranger) (Crow)}
{MOVE_UNIT (id=Familiar Stranger) 20 10}
[kill]
id=Familiar Stranger
animate=no
[/kill]
[unit]
side=1
id=Galleon
type=Transport Galleon
x=1
y=31
[/unit]
{MOVE_UNIT id=Galleon 20 18}
[unit]
side=1
type=Arch Mage
id=Merdor
name= _ "Merdor"
[modifications]
{TRAIT_INTELLIGENT}
{TRAIT_AGED}
{TRAIT_LOYAL}
[/modifications]
x=21
y=19
max_moves=6
{IS_HERO}
[/unit]
{MOVE_UNIT id=Merdor 24 18}
[unstore_unit]
variable=stored_lorelei
x=21
y=18
[/unstore_unit]
[modify_unit]
[filter]
id=Lorelei
[/filter]
moves=$stored_lorelei.max_moves
hitpoints=$stored_lorelei.max_hitpoints
[/modify_unit]
[message]
speaker=Merdor
message= _ "Woho, that was quite a dust cloud I just saw there - you didn't start to party without me, did you?"
[/message]
[message]
speaker=narrator
message= _ "Clyde and Haldric II explain to Merdor and Lorelei what just had happened."
[/message]
[message]
speaker="Haldric II"
message= _ "Merdor, do you have any idea what we could do about this - this stranger really seems to own us."
[/message]
[message]
speaker=Merdor
message= _ "Not good, not good at all."
[/message]
[delay]
time=750
[/delay]
[recall]
id=Legomir
x=9
y=8
[/recall]
[recall]
id=Walklas
x=8
y=8
[/recall]
[unit]
side=1
id=Aryad
name= _ "Aryad"
{IS_HERO}
type=Lord Aryad
x=9
y=9
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unstore_unit]
variable=stored_eleonor
x=7
y=9
[/unstore_unit]
[modify_unit]
[filter]
id=Eleonor
[/filter]
side=1
max_moves=10
moves=10
[status]
poisoned=no
[/status]
[/modify_unit]
{FULL_HEAL (id=Eleonor)}
{MOVE_UNIT id=Aryad 12 10}
{MOVE_UNIT id=Eleonor 12 10}
{MOVE_UNIT id=Walklas 12 10}
{MOVE_UNIT id=Legomir 12 10}
[unit]
id=Feyndwarf
name= _ "Feyndwarf"
type=Mounted Runesmith
{IS_HERO}
[modifications]
{TRAIT_LOYAL}
[/modifications]
x=29
y=4
[/unit]
{MOVE_UNIT id=Feyndwarf 16 9}
[store_unit]
[filter]
id=Feyndwarf
[/filter]
variable=stored_mfeyn
mode=replace
[/store_unit]
[message]
speaker=Feyndwarf
message= _ "Hooo, that was a landing! Elves? You're here and not in Wesmerewood?"
[/message]
[message]
speaker=Aryad
message= _ "A Dwarf... out of the sky... a balletic landing indeed!"
[/message]
[message]
speaker=Feyndwarf
message= _ "Can you believe it, these humans really bake stones! I guess we have to explain everything to them: Stone is carved while only bread is baked!"
[/message]
[message]
speaker=Aryad
message= _ "You and your stones... have you noticed that these humans have just about one tree in their whole city?"
[/message]
{TELEPORT_UNIT (type=Haldric II) 27 18}
{TELEPORT_UNIT (id=Clyde) 26 17}
{TELEPORT_UNIT (id=Aryad) 27 17}
{TELEPORT_UNIT (id=Eleonor) 28 17}
{TELEPORT_UNIT (id=Walklas) 28 18}
{TELEPORT_UNIT (id=Legomir) 27 19}
{TELEPORT_UNIT (id=Merdor) 27 20}
{TELEPORT_UNIT (id=Feyndwarf) 29 17}
[message]
speaker="Haldric II"
message= _ "My guests, I am King Haldric II. I am very honored by your presence... if only the situation would be as planned!"
[/message]
[message]
speaker=narrator
message= _ "Haldric II, Merdor, Lorelei and Clyde explain their new guests what happened before."
[/message]
[message]
speaker=Lorelei
message= _ "Does anyone know what he wants to do with the children?"
[/message]
[message]
speaker="Haldric II"
message= _ "He certainly does not aim to found a boys' choir!"
[/message]
[message]
speaker=Eleonor
message= _ "That all sounds much too familiar."
[/message]
[message]
speaker=Aryad
message= _ "My young Eleonor, do not scare the humans with these old stories!"
[/message]
[message]
speaker=Feyndwarf
message= _ "Hmpf, I told you stones aren't baked! But when I look at this oven and these stones... there is definitely some magic involved here."
[/message]
[message]
speaker=Legomir
message= _ "This Stranger really seems to be evil, and powerful. If I would have been here earlier - I would have shot this raven from the sky, like I did with those cursed Bats."
[/message]
[message]
speaker=Clyde
message= _ "Probably, this would not have been the most sensible way of acting. I guess his death would also let the city collapse - if he really can be killed. He barely got a scratch from my Holy Light."
[/message]
[message]
speaker=Aryad
message= _ "I guess we will find out pretty soon, if your stranger is bluffing. New moon is arriving."
[/message]
[message]
speaker=Merdor
message= _ "I already know that he is not. I can feel a very big group of enemies approaching."
[/message]
[message]
speaker=Clyde
message= _ "How can you know that?"
[/message]
[message]
speaker=Merdor
message= _ "Son, I told you: It is my best skill to know where a party is!"
[/message]
[message]
speaker="Haldric II"
message= _ "To arms!"
[/message]
[terrain]
x=3
y=23
radius=1
terrain=Ce
[/terrain]
[terrain]
x=3
y=23
terrain=Ke
[/terrain]
[terrain]
x=20
y=31
radius=1
terrain=Ce
[/terrain]
[terrain]
x=20
y=31
terrain=Ke
[/terrain]
[terrain]
x=17
y=4
radius=1
terrain=Ce
[/terrain]
[terrain]
x=17
y=4
terrain=Ke
[/terrain]
[unhide_unit]
side=3,4,5
[/unhide_unit]
[message]
speaker=Kramakal
message= _ "Our master really doesn't like people who attack him, and those who did never had a long life. So you will die tragically tonight, if you like it or not."
[/message]
[/event]
[event]
#ifdef HARD
name=turn 16
#else
name=turn 12
#endif
[message]
speaker=Maregor
message= _ "This was not expected, so we will retreat - for now. But the moment will come you will all die!"
[/message]
[message]
speaker="Haldric II"
message= _ "Morning is arriving, it looks as we really have survived this night."
[/message]
[endlevel]
result=victory
carryover_percentage=80
bonus=no
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Snow White
[/filter]
[message]
speaker=unit
message= _ "Weeeheeee..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Aryad
[/filter]
[message]
speaker=Aryad
message= _ "I will never see the bright woods of Wesmere again..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id="Haldric II"
[/filter]
[message]
speaker=Clyde
message= _ "My king, don't die!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Clyde
[/filter]
[message]
speaker=Clyde
message= _ "I'm sorry, my king..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Feyndwarf
[/filter]
[message]
speaker=unit
message= _ "Curse you, damm necromancer! May your bones break and be never found agian!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Lorelei,Merdor
[/filter]
[message]
speaker=Clyde
message= _ "Noo! $unit.name , we're lost without your magical powers!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Legomir
[/filter]
[message]
speaker=Legomir
message= _ "No, even my marksmanship was not able to save my life... I'm sorry, Clyde..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Walklas
[/filter]
[message]
speaker=Aryad
message= _ "Although it saddens me that such a loyal and skilled elf died, we must not give up now!"
[/message]
[/event]
[event]
name=last breath
[filter]
id=Eleonor
[/filter]
[message]
speaker=Eleonor
message= _ "I am not ready for dying yet, no..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]