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Base.cs
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Base.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Base : MonoBehaviour
{
[SerializeField]
private Stat health;
public float vida,vidaMax;
private GameController game;
// Start is called before the first frame update
void Start()
{
health.Inicialize(vida,vida);
vidaMax = vida;
}
// Update is called once per frame
void Update()
{
health.MyCurrentValue = vida;
if(vida <= 0){
SceneManager.LoadScene("Death");
}
}
public void TakeDamage(int damage)
{
vida -=damage;
}
public void Restauracao()
{
if(game.Status.Equals("DIA"))
{
if(vida < vidaMax)
{
vida = (vidaMax-vida)/2;
}
}
}
}