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LootController.cs
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LootController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LootController : MonoBehaviour
{
// Start is called before the first frame update
private int Qtd;
void Start()
{
Qtd = Random.Range(10,45);
}
// Update is called once per frame
void Update()
{
}
void OnCollisionEnter2D(Collision2D col){
if(col.collider.tag == "Player"){
controls Player = col.collider.GetComponent<controls>();
if(this.tag == "EC"){
Player.setEnergyCells(Qtd,false);
}else if(this.tag == "PT"){
Player.setPowerTanks(Qtd,false);
}else if(this.tag == "WD"){
Player.setWood(Qtd,false);
}else if(this.tag == "MT"){
Player.setMetal(Qtd,false);
}else if(this.tag == "CN"){
Player.setCannons(Qtd,false);
}
Destroy(gameObject);
}
}
}