/
sqliteloader.py
291 lines (282 loc) · 14.9 KB
/
sqliteloader.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
from panda3d.core import *
import sqlite3
import json
#import os
import sys
from direct.stdpy.file import listdir, exists
from direct.actor.Actor import Actor
from vfx_loader import createEffect
# Python 3
if sys.version_info >= (3, 0):
unicode = str
def fixSrgbTextures(model):
for tex_stage in model.findAllTextureStages():
tex=model.findTexture(tex_stage)
if tex:
file_name=tex.getFilename()
tex_format=tex.getFormat()
#print tex_stage, file_name, tex_format
newTex=loader.loadTexture(str(file_name)[:-3]+'dds')
if tex_stage.getMode()==TextureStage.M_normal:
tex_stage.setMode(TextureStage.M_normal_gloss)
if tex_stage.getMode()!=TextureStage.M_normal_gloss:
if tex_format==Texture.F_rgb:
tex_format=Texture.F_srgb
elif tex_format==Texture.F_rgba:
tex_format=Texture.F_srgb_alpha
newTex.setFormat(tex_format)
model.setTexture(tex_stage, newTex, 1)
def findAnims(model):
temp=model.split('_m_')
path=temp[0]
anim_name='_a_'+temp[1][:-4]
name_len=len(anim_name)
anim_dict={}
dirList=listdir(Filename(path).toOsSpecific())
for fname in dirList:
if Filename(fname).getExtension() in ('egg', 'bam'):
if fname.startswith(anim_name):
anim_dict[fname[name_len:-4]]=path+fname
return anim_dict
def loadModel(file, collision=None, animation=None):
model=None
if animation:
collision=file+'/collision'
anims={}
dirList=listdir(file+'/animation')
for fname in dirList:
anims[fname[:-4]]=file+'/animation/'+fname
#print anims
model=Actor(file+'/model', anims)
#default anim
if 'default' in anims:
model.loop('default')
elif 'idle' in animation:
model.loop('idle')
else: #some first, random anim
model.loop(list(anims.items())[0])
else:
model=loader.loadModel(file)
model.setPythonTag('model_file', file)
#load shaders
for geom in model.findAllMatches('**/+GeomNode'):
if geom.hasTag('light'):
model.setPythonTag('hasLight', True)
if geom.hasTag('particle'):
file='particle/'+geom.getTag('particle')
if exists(file):
with open(file) as f:
values=json.load(f)
p=createEffect(values)
model.setPythonTag('particle', p)
p.start(parent=model, renderParent=render)
if geom.hasTag('cg_shader'):
geom.setShader(loader.loadShader("shaders/"+geom.getTag('cg_shader')))
elif geom.hasTag('glsl_shader'):
glsl_shader=geom.getTag('glsl_shader')
model.setShader(Shader.load(Shader.SLGLSL, "shaders/{0}_v.glsl".format(glsl_shader),"shaders/{0}_f.glsl".format(glsl_shader)))
else:
#geom.setShader(loader.loadShader("shaders/default.cg"))
model.setShader(Shader.load(Shader.SLGLSL, "shaders/default_v.glsl","shaders/default_f.glsl"), 1)
print("default shader!")
#collisions
model.setCollideMask(BitMask32.allOff())
if collision:
coll=loader.loadModel(collision)
coll.reparentTo(model)
coll.find('**/collision').setCollideMask(BitMask32.bit(2))
coll.find('**/collision').setPythonTag('object', model)
if animation:
model.setPythonTag('actor_files', [file,anims,coll])
else:
try:
model.find('**/collision').setCollideMask(BitMask32.bit(2))
model.find('**/collision').setPythonTag('object', model)
except:
print("WARNING: Model {0} has no collision geometry!\nGenerating collision sphere...".format(file))
bounds=model.getBounds()
radi=bounds.getRadius()
cent=bounds.getCenter()
coll_sphere=model.attachNewNode(CollisionNode('collision'))
coll_sphere.node().addSolid(CollisionSphere(cent[0],cent[1],cent[2], radi))
coll_sphere.setCollideMask(BitMask32.bit(2))
coll_sphere.setPythonTag('object', model)
#coll_sphere.show()
if animation:
model.setPythonTag('actor_files', [file,animation,None])
if ConfigVariableBool('framebuffer-srgb',False).getValue():
fixSrgbTextures(model)
return model
def LoadScene(file, quad_tree, actors, terrain, textures, current_textures, grass, grass_tex, current_grass_tex, flatten=False):
db_name="db/"+file.split('/')[0]+".db"
map_name=file.split('/')[1]
connection = sqlite3.connect(db_name)
with connection:
connection.row_factory = sqlite3.Row
cur = connection.cursor()
#textures
cur.execute("SELECT tex1, tex2, tex3, tex4, tex5, tex6 FROM textures WHERE map_name=?", (map_name,))
row = dict(cur.fetchone())
for tex in row:
if row[tex] in textures:
if current_textures:
id=textures.index(row[tex])
current_textures[int(tex[-1])-1]=id
new_tex=loader.loadTexture(row[tex])
if ConfigVariableBool('framebuffer-srgb',False).getValue():
print("srgb!")
tex_format=new_tex.getFormat()
if tex_format==Texture.F_rgb:
tex_format=Texture.F_srgb
elif tex_format==Texture.F_rgba:
tex_format=Texture.F_srgb_alpha
new_tex.setFormat(tex_format)
terrain.setTexture(terrain.findTextureStage(tex), new_tex, 1)
normal_tex=row[tex].replace('/diffuse/','/normal/')
terrain.setTexture(terrain.findTextureStage(tex+'n'), loader.loadTexture(normal_tex), 1)
else:
print("WARNING: texture '{0}' not found!".format(row[tex]))
#grass
cur.execute("SELECT tex1, tex2, tex3 FROM grass WHERE map_name=?", (map_name,))
row = dict(cur.fetchone())
for tex in row:
if row[tex] in grass_tex:
if current_grass_tex:
id=grass_tex.index(row[tex])
current_grass_tex[int(tex[-1])-1]=id
grs_tex=loader.loadTexture(row[tex])
grs_tex.setWrapU(Texture.WMClamp)
grs_tex.setWrapV(Texture.WMClamp)
new_tex=loader.loadTexture(row[tex])
if ConfigVariableBool('framebuffer-srgb',False).getValue():
tex_format=grs_tex.getFormat()
if tex_format==Texture.F_rgb:
tex_format=Texture.F_srgb
elif tex_format==Texture.F_rgba:
tex_format=Texture.F_srgb_alpha
grs_tex.setFormat(tex_format)
grass.setTexture(grass.findTextureStage(tex), grs_tex, 1)
else:
print("WARNING: grass texture '{0}' not found!".format(tex))
#objects
cur.execute("SELECT * FROM models WHERE map_name=?", (map_name,))
objects = cur.fetchall()
for object in objects:
model=loadModel(object['model'],object['model'], )
model.reparentTo(quad_tree[object['parent_index']])
model.setPythonTag('props', object['props'])
model.setHpr(render,object['h'],object['p'],object['r'])
model.setPos(render,object['x'],object['y'],object['z'])
model.setScale(object['scale'])
#actors
cur.execute("SELECT * FROM actors WHERE map_name=?", (map_name,))
objects = cur.fetchall()
for object in objects:
model=loadModel(object['model'], object['collision'],True)
model.reparentTo(quad_tree[object['parent_index']])
model.setPythonTag('props', object['props'])
model.setHpr(render,object['h'],object['p'],object['r'])
model.setPos(render,object['x'],object['y'],object['z'])
model.setScale(object['scale'])
actors.append(model)
#lights
cur.execute("SELECT * FROM lights WHERE map_name=?", (map_name,))
objects = cur.fetchall()
for object in objects:
model=loadModel(object['model'])
model.reparentTo(quad_tree[object['parent_index']])
model.setPos(render,object['x'],object['y'],object['z'])
model.setScale(object['scale'])
model.setPythonTag('light_color', [object['r'],object['g'],object['b']])
#'extra_data'
cur.execute("SELECT * FROM sky WHERE map_name=?", (map_name,))
sky = dict(cur.fetchone())
return_data=[{}]
return_data[0]['SkyTile']=sky['tile']
return_data[0]['CloudSpeed']=sky['speed']
cur.execute("SELECT * FROM water WHERE map_name=?", (map_name,))
water = dict(cur.fetchone())
return_data[0]['WaveTile']=water['wave_tile']
return_data[0]['WaveHeight']=water['wave_height']
return_data[0]['WaveXYMove']=[water['wave_x'],water['wave_y']]
return_data[0]['WaterTile']=water['tile']
return_data[0]['WaterSpeed']=water['speed']
return_data[0]['WaterLevel']=water['level']
cur.execute("SELECT * FROM terrain WHERE map_name=?", (map_name,))
terrain = dict(cur.fetchone())
return_data[0]['TerrainTile']=terrain['tile']
return_data[0]['TerrainScale']=terrain['scale']
return return_data
def SaveScene(file, quad_tree, extra_data=None):
db_name="db/"+file.split('/')[0]+".db"
map_name=file.split('/')[1]
connection = sqlite3.connect(db_name)
with connection:
cur = connection.cursor()
#create tables if there are none
cur.execute("CREATE TABLE IF NOT EXISTS models(map_name TEXT, model TEXT, h REAL, p REAL, r REAL, x REAL, y REAL, z REAL, scale REAL, parent_name TEXT, parent_index INTEGER, props TEXT)")
cur.execute("CREATE TABLE IF NOT EXISTS actors(map_name TEXT, model TEXT, collision TEXT, h REAL, p REAL, r REAL, x REAL, y REAL, z REAL, scale REAL, parent_name TEXT, parent_index INTEGER, props TEXT)")
cur.execute("CREATE TABLE IF NOT EXISTS lights(map_name TEXT, model TEXT, x REAL, y REAL, z REAL, scale REAL, r REAL, g REAL, b REAL, parent TEXT, parent_index INTEGER)")
cur.execute("CREATE TABLE IF NOT EXISTS textures(map_name TEXT, tex1 TEXT, tex2 TEXT, tex3 TEXT, tex4 TEXT,tex5 TEXT,tex6 TEXT)")
cur.execute("CREATE TABLE IF NOT EXISTS sky(map_name TEXT, tile REAL, speed REAL)")
cur.execute("CREATE TABLE IF NOT EXISTS water(map_name TEXT, wave_tile REAL, wave_height REAL, wave_x REAL, wave_y REAL, level REAL, speed REAL, tile REAL)")
cur.execute("CREATE TABLE IF NOT EXISTS terrain(map_name TEXT, tile REAL, scale REAL)")
cur.execute("CREATE TABLE IF NOT EXISTS grass(map_name TEXT, tex1 TEXT, tex2 TEXT, tex3 TEXT)")
#override (delete) old data
cur.execute("DELETE FROM models WHERE map_name = ?", (map_name,))
cur.execute("DELETE FROM actors WHERE map_name = ?", (map_name,))
cur.execute("DELETE FROM lights WHERE map_name = ?", (map_name,))
cur.execute("DELETE FROM textures WHERE map_name = ?", (map_name,))
cur.execute("DELETE FROM sky WHERE map_name = ?", (map_name,))
cur.execute("DELETE FROM water WHERE map_name = ?", (map_name,))
cur.execute("DELETE FROM terrain WHERE map_name = ?", (map_name,))
cur.execute("DELETE FROM grass WHERE map_name = ?", (map_name,))
if extra_data:
cur.execute("INSERT INTO sky VALUES(?,?,?)", (map_name, extra_data[0]['SkyTile'],extra_data[0]['CloudSpeed']))
cur.execute("INSERT INTO water VALUES(?,?,?,?,?,?,?,?)", (map_name, extra_data[0]['WaveTile'],extra_data[0]['WaveHeight'],extra_data[0]['WaveXYMove'][0],extra_data[0]['WaveXYMove'][1],extra_data[0]['WaterLevel'],extra_data[0]['WaterSpeed'],extra_data[0]['WaterTile']))
cur.execute("INSERT INTO terrain VALUES(?,?,?)", (map_name, extra_data[0]['TerrainTile'],extra_data[0]['TerrainScale']))
cur.execute("INSERT INTO textures VALUES(?,?,?,?,?,?,?)", (map_name, extra_data[1]['textures'][0], extra_data[1]['textures'][1], extra_data[1]['textures'][2], extra_data[1]['textures'][3], extra_data[1]['textures'][4], extra_data[1]['textures'][5]))
cur.execute("INSERT INTO grass VALUES(?,?,?,?)", (map_name, extra_data[2]['grass'][0],extra_data[2]['grass'][1],extra_data[2]['grass'][2]))
for node in quad_tree:
for child in node.getChildren():
temp={'map_name':map_name}
if child.hasPythonTag('light_color'):
c=child.getPythonTag('light_color')
temp['r']=c[0]
temp['g']=c[1]
temp['b']=c[2]
temp['model']=unicode(child.getPythonTag('model_file'))
temp['x']=child.getX(render)
temp['y']=child.getY(render)
temp['z']=child.getZ(render)
temp['scale']=child.getScale()[0]
temp['parent_name']=node.getName()
temp['parent_index']=quad_tree.index(node)
cur.execute("INSERT INTO lights VALUES(:map_name, :model, :x, :y, :z, :scale, :r,:g,:b, :parent_name, :parent_index)", temp)
elif child.hasPythonTag('actor_files'):
temp['model']=unicode(child.getPythonTag('actor_files')[0])
temp['collision']=unicode(child.getPythonTag('actor_files')[2])
temp['h']=child.getH(render)
temp['p']=child.getP(render)
temp['r']=child.getR(render)
temp['x']=child.getX(render)
temp['y']=child.getY(render)
temp['z']=child.getZ(render)
temp['scale']=child.getScale()[0]
temp['parent_name']=node.getName()
temp['parent_index']=quad_tree.index(node)
temp['props']=unicode(child.getPythonTag('props'))
cur.execute("INSERT INTO actors VALUES(:map_name, :model, :collision, :h, :p, :r, :x, :y, :z, :scale, :parent_name, :parent_index, :props)", temp)
elif child.hasPythonTag('model_file'):
temp['model']=unicode(child.getPythonTag('model_file'))
temp['h']=child.getH(render)
temp['p']=child.getP(render)
temp['r']=child.getR(render)
temp['x']=child.getX(render)
temp['y']=child.getY(render)
temp['z']=child.getZ(render)
temp['scale']=child.getScale()[0]
temp['parent_name']=node.getName()
temp['parent_index']=quad_tree.index(node)
temp['props']=unicode(child.getPythonTag('props'))
cur.execute("INSERT INTO models VALUES(:map_name, :model, :h, :p, :r, :x, :y, :z, :scale, :parent_name, :parent_index, :props)", temp)