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// NetworkManager.cs
//
// Copyright (c) 2008 Ethan Osten
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
using System;
using NDesk.DBus;
using Summa.Core;
using Summa.Net;
namespace Summa.Net {
public static class NetworkManager {
public static ConnectionState Status() {
try {
INetworkManager nm = Bus.Session.GetObject<INetworkManager>("org.freedesktop.NetworkManager", new ObjectPath("/org/freedesktop/NetworkManager"));
if ( nm.state() == 3 ) {
return ConnectionState.Connected;
} else {
return ConnectionState.Offline;
}
} catch ( Exception ) {
return ConnectionState.Connected;
}
}
}
}
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