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wh1t3lord/README.md

About me

I am a professional C++/C# (.NET) software engineer😱.

I love these things😀:

  • Low level/General optimizations🚅;
  • Designing architecture of anything🏗️;
  • Multithreading🎌;
  • Study something new🧠;
  • Work with legacy, but the system was written well💾;
  • Computer graphics🖥️.

I hate these things😶:

  • Absolutely bad designed system and there's no opportunity for writing new system for replacement💢;
  • No documentation and people don't want to tell the things in calm manner🤬.

My skills

I worked with outdated libraries and legacy environments and worked with modern things too.

I know these:

And these:

  • wxWidgets/MFC;
  • Boost/STL;
  • C++11/14/17/20/23 standards;
  • Graphics API = Vulkan;
  • Graphics API = OpenGL ES (ANGLE);
  • Graphics API = DirectX;
  • CMake/Meson;
  • Writing cross-platform code (Linux, Windows);
  • A little network (boost.asio);
  • GCC/Clang/MSVC;

My experience

Personal projects

Kotek

I develop my framework-engine kotek in order to finish some project.

Open source contribution

RmlUI

For now I contributed to RmlUI project where I implemented Vulkan renderer from scratch.

Stats

Wishes

I would like to work on some C++ backends for Web environment or to join to some C# backend environment.

Currently I am opened for relocation to Germany/Austria/Norway/Poland.

Contacts

Pinned

  1. kotek kotek Public

    Framework for building your game engine or any application. This is a mirror repository so don't create any pull requests and proceed to the official repository, please. If you want to go to the or…

    C++ 10 7

  2. simpleray simpleray Public

    C++ 1 1