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Not an issue (3D Sound) #35
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It's kinda funny bc I'm hearing impaired and I never noticed lol. When I throw these DLLs in my D2 folder it disables the 3d sound option -- did you edit the |
Ahh i see lol (kinda feels bad for laughing). |
hi @bayaraa you have to edit dsound.ini and enable eax2 = true |
-- EAX
--====
--[[
EAX ("Environmental Audio Extensions") is not emulated by IndirectSound.
IndirectSound can emulate EAX support, however.
In other words, IndirectSound will pretend that EAX is supported
so that games using IndirectSound will think that EAX is available.
This is useful for some games that don't calculate
3D positional audio unless EAX is supported.
(Actual emulation of EAX is under development
but is not yet ready to release.)
There are two versions of EAX with emulated support:
* EAX 1.0
* EAX 2.0
Support for later versions of EAX is not yet emulated.
To emulate support for a specific EAX version
set the corresponding value to "true" (with no quotes), e.g.:
eax2 = true
To disable emulated support set the value to false.
Disabling EAX has the same effect as setting the
"Hardware Acceleration" slider in the control panel to "Standard"
on older versions of Windows.
]] yeah it seems just enabling option not actually emulating. |
Like your D2 QOL pack.
Just found out indirectsound (dsound.dll) is enabling 3d sound in d2 sound option. but not actually emulating eax (maybe it's just not working on my end). your can tell differences in indoor areas like cathedral say something your character (with headphone).
https://github.com/kcat/dsoal this is actually works on my machine. found binaries in http://vaporeon.io/hosted/dsoal-builds/.
i dunno how stable this. but not bad so far.
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